Be sure to read the forum thread for the final list of changes.
github.com/UZDoom/UZDoo...
What's next? UZDoom 5.0 of course. It's gonna be a chonker of an update!
zdoom.org/wiki/UZDoom_...
Be sure to read the forum thread for the final list of changes.
github.com/UZDoom/UZDoo...
What's next? UZDoom 5.0 of course. It's gonna be a chonker of an update!
zdoom.org/wiki/UZDoom_...
#TheAmazingDigitalCircus
#TheAmazingDigitalCircus
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
www.twitch.tv/w_livi
www.twitch.tv/w_livi
i replied asking for a list of what, specifically, is violating said policy.
i replied asking for a list of what, specifically, is violating said policy.
You can enjoy it, make it art, take the piss out of yourself, laugh at and enjoy and be absurd strange little creatures all you want.
In fact I recommend it.
You can enjoy it, make it art, take the piss out of yourself, laugh at and enjoy and be absurd strange little creatures all you want.
In fact I recommend it.
(Windows and Linux available; Mac coming later)
Read the details here: zdoom.org/wiki/UZDoom_...
(Windows and Linux available; Mac coming later)
Read the details here: zdoom.org/wiki/UZDoom_...
"no they're standard"
"no they're standard"
For any game world with a consistent gravity, the two horizontals have more in common than the vertical. Shouldn't the more-similar dimensions have adjacent labels?
For any game world with a consistent gravity, the two horizontals have more in common than the vertical. Shouldn't the more-similar dimensions have adjacent labels?
UZDoom is now live here.
github.com/UZDoom/UZDoom
UZDoom is now live here.
github.com/UZDoom/UZDoom