Ex-Mormon, Chinese American, art generalist, low-poly defender, indie game elitist, and AI hater.
we should be continually transferring money from the people with the most to the people with the least, with no other stipulations
we should be continually transferring money from the people with the most to the people with the least, with no other stipulations
so instead of paying the same workers the same price for more cloth, they got a bunch of orphaned kids to work the machines
Textile manufacturers brought in machines that could do in an hour what would have taken 12 hours by hand.
And then, tried to keep paying the now 12x more productive workers the same wages as before.
That's it, that was the problem luddites had. Not complex.
so instead of paying the same workers the same price for more cloth, they got a bunch of orphaned kids to work the machines
In this resolution??
In this resolution??
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
currently viewable on: usamimi.info/~suwa/ctut.htm
currently viewable on: usamimi.info/~suwa/ctut.htm
Motivation: we are financially invested in narratives of inevitability
Results: we find AI everywhere
Motivation: we are financially invested in narratives of inevitability
Results: we find AI everywhere
Still working on a longer piece on this, but here's the quick and dirty: we counted 104 "Friend" ads total, 42 defaced.
Still working on a longer piece on this, but here's the quick and dirty: we counted 104 "Friend" ads total, 42 defaced.
In a GIT GUD moment, Panel de Pon creator Hitoshi Yamagami directed the game for Nintendo...
When he expressed concerns about difficulty, Treasure responded that he shouldn't be supervising the game if he wasn't good enough to play it!
In a GIT GUD moment, Panel de Pon creator Hitoshi Yamagami directed the game for Nintendo...
When he expressed concerns about difficulty, Treasure responded that he shouldn't be supervising the game if he wasn't good enough to play it!