I’m a French researcher in computer graphics with a strong interest for pretty pictures and fast computation.
During my PhD, I worked for the illustration of large molecular systems (an example of which is attached, performed with a custom renderer) and Voronoï diagrams.
More details in the 'Volunteering' section of the home page.
More details in the 'Volunteering' section of the home page.
https://jurwen.github.io/Swept-Volume-Page/
https://jurwen.github.io/Swept-Volume-Page/
www.youtube.com/watch?v=OW4L...
www.youtube.com/watch?v=OW4L...
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...
about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...
about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
With WORM, we propose a new way to program cobot manufacturing actions through skilled manipulation and procedural repetitions
Checkout the paper and demo at #UIST2025
With WORM, we propose a new way to program cobot manufacturing actions through skilled manipulation and procedural repetitions
Checkout the paper and demo at #UIST2025
Final version available here:
www.sciencedirect.com/science/arti...
Final version available here:
www.sciencedirect.com/science/arti...
... on the testbench !
github.com/BrunoLevy/ge...
... on the testbench !
github.com/BrunoLevy/ge...
Cyprien Plateau--Holleville presented presented his awesome work on exact integration of the differential quantities involved in Partial Optimal Transport. And that's not all: It comes with a combined physsim - Optimal Transport - rendering on the GPU !
Cyprien Plateau--Holleville presented presented his awesome work on exact integration of the differential quantities involved in Partial Optimal Transport. And that's not all: It comes with a combined physsim - Optimal Transport - rendering on the GPU !
pls halp 🙏🙏🙏
pls halp 🙏🙏🙏
🔗 github.com/wbrbr/Lipsch...
It's a simple Vulkan app useful for experiments. Also, the monument done by @elie-michel.bsky.social is released under a CC-BY license📄
(poke @mattkeeter.com I remember you asked!)
🔗 github.com/wbrbr/Lipsch...
It's a simple Vulkan app useful for experiments. Also, the monument done by @elie-michel.bsky.social is released under a CC-BY license📄
(poke @mattkeeter.com I remember you asked!)
absolutely incredible, and also someone needs to stop these people
arxiv.org/abs/2507.23186
absolutely incredible, and also someone needs to stop these people
arxiv.org/abs/2507.23186
Come check it out if you can!
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
Come check it out if you can!
s2025.conference-schedule.org/presentation...
s2025.conference-schedule.org/presentation...
wbrbr.org/publications...
wbrbr.org/publications...
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
bleuje.com/physarum-exp...
bleuje.com/physarum-exp...