In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
Cyprien Plateau--Holleville presented presented his awesome work on exact integration of the differential quantities involved in Partial Optimal Transport. And that's not all: It comes with a combined physsim - Optimal Transport - rendering on the GPU !
Cyprien Plateau--Holleville presented presented his awesome work on exact integration of the differential quantities involved in Partial Optimal Transport. And that's not all: It comes with a combined physsim - Optimal Transport - rendering on the GPU !
If you couldn’t make it, have a look at our project page!
💻 marzia-riso.github.io/iospp.html
Can’t wait for what’s next! 🎉
If you couldn’t make it, have a look at our project page!
💻 marzia-riso.github.io/iospp.html
Can’t wait for what’s next! 🎉
🔗 github.com/wbrbr/Lipsch...
It's a simple Vulkan app useful for experiments. Also, the monument done by @elie-michel.bsky.social is released under a CC-BY license📄
(poke @mattkeeter.com I remember you asked!)
🔗 github.com/wbrbr/Lipsch...
It's a simple Vulkan app useful for experiments. Also, the monument done by @elie-michel.bsky.social is released under a CC-BY license📄
(poke @mattkeeter.com I remember you asked!)
Come check it out if you can!
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
Come check it out if you can!
wbrbr.org/publications...
wbrbr.org/publications...
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
❔How to compute bounding volumes for procedural Signed Distance Fields (SDFs)? This is not so trivial!
💡We propose a simple method called Sphere Carving. It extracts (convex) bounding volumes around SDFs, requires very few evaluations, and is GPU compatible.
That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".