jb
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jbakergraphics.bsky.social
jb
@jbakergraphics.bsky.social
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Vulkan/Voxels/SDFs/Pathtracing/GPU Compute/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup

Project writeups, blog posts:
https://jbaker.graphics/index.html
Pinned
Reposted by jb
The state of the art report on Monte Carlo volume rendering by Jan Novák et al. [2018] gives an excellent introduction:
www.jannovak.info/publications...
Monte Carlo Methods for Volumetric Light Transport Simulation
Jan Novak
www.jannovak.info
November 10, 2025 at 6:48 AM
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Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...
November 11, 2025 at 4:06 PM
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Stunning banner cloud over the Rock of Gibraltar.

Credit: Met Office Gibraltar
October 29, 2025 at 10:04 PM
wip volume renderer for the crystals
November 11, 2025 at 2:13 PM
Reposted by jb
Couple pieces about this work -

about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...

about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
September 29, 2025 at 12:07 PM
enough infrastructure to start playing with some more meaningful variation in sim parameters now... still the same DLA sim, placing constraints on how a given particle can attach to the set of attached points to model a crystal lattice... renderer still needs work, youtu.be/otULkFxmTLc
November 10, 2025 at 1:54 AM
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With @briankaris.bsky.social winning this year’s SIGGRAPH Practitioner award, it’s a great time to repost his HPG 2022 keynote, which is one of the best talks I’ve ever seen. The tech is cool, yes, but what makes the talk is Brian’s approach to R&D and invention.

www.youtube.com/watch?v=NRnj...
HPG 2022 Keynote: The Journey to Nanite - Brian Karis, Epic Games
YouTube video by High-Performance Graphics
www.youtube.com
May 14, 2025 at 9:36 PM
found a nice single header gif lib - github.com/charlietango... - growing crystals
November 8, 2025 at 6:17 PM
November 8, 2025 at 11:16 AM
prior stuff had been using a set of offsets that had been inverted/mirrored along each axis... moving to something where you have more directionality, not including the mirrored copy, you can start to see sort of more "polarized"/ionic structures, with clearer sharp points
November 8, 2025 at 1:23 AM
Reposted by jb
RGB rendering is founded on lies and perpetuated by misconceptions about the practicality of spectral rendering. My new blog post series describes a spectral GPU path tracer. Part 1 focuses on how to make it work with existing RGB assets.
momentsingraphics.de/SpectralRend...
November 6, 2025 at 6:46 PM
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Understanding geometry through model making
November 6, 2025 at 5:51 PM
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I finally found the time and energy to make a new blog and write a couple of posts. This time I wrote about PBR content and game development principles. Both posts are quite different so hopefully people find something interesting on either one of them.

irradiance.ca/posts/
Posts
irradiance.ca
October 15, 2025 at 6:51 PM
Reposted by jb
scaling up, cool to see the grain structures form
November 6, 2025 at 3:55 AM
scaling up, cool to see the grain structures form
November 6, 2025 at 3:55 AM
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo 💫 gboisse.github.io/posts/this-i...
November 5, 2025 at 9:15 PM
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Space art by Ludek Pesek, Ron Miller, Don Dixon, John R Foster (all 1980s)
November 5, 2025 at 11:20 PM
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Our seal is actually a stack of sprites! This is how we get fluid animations underwater :) #gamedev
November 4, 2025 at 4:17 PM
November 5, 2025 at 2:19 AM
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Closed for the Day - Souk in Morocco

#photography #leica #monochrome #blackandwhite #morocco
November 3, 2025 at 1:43 PM
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The secret’s of Judge Dredd’s Lawmaster, by Bill Le Fever, from 1978’s 2000AD #89.

I strongly suspect some fun was had in assembling the key for this. As with, say: “(5) Secondary headlamps with auto cut-in at 300 k.m.p.h. in fog.” Well, of course!
November 4, 2025 at 3:28 PM
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I just posted a video with 130 #astrophotography terms that will probably be really helpful for anyone starting out. I analyzed 2 million words from online forums, found the most common terms, and explain them. I may have missed a few, but there is a lot here.

youtu.be/Gt5PZwyxIys
November 4, 2025 at 12:57 AM
Reposted by jb
window spam shader for vdmx
(🔊maio1 - user-177606669)
November 4, 2025 at 3:20 AM
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Server Charms are tiny, portable microcontroller setups made with recycled vape batteries. They create their own Wi-Fi network, inviting curious people to connect with their devices where a captive portal opens, leading to small webpages.

codeberg.org/actinomy/ser...
October 28, 2025 at 5:50 PM
Reposted by jb
youtu.be/nOXKt9R23sI?... you can see it in action here
Roman Aqueduct Builder with Flow Sim
YouTube video by Andrea Matranga
youtu.be
November 2, 2025 at 7:55 PM