interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
jbaker.graphics/writings/ind...
jbaker.graphics/writings/ind...
jbaker.graphics/writings/ind...
I'm Megan Llewellyn and I'm a freelance medical illustrator available for new work! I specialize in highly detailed surgical scenes, and I have a lot of experience in drawing pathology, anomalous anatomy, and novel procedures.
✉️ m.rose.llewellyn@gmail.com
🫀 meganllewellyn.com
I'm Megan Llewellyn and I'm a freelance medical illustrator available for new work! I specialize in highly detailed surgical scenes, and I have a lot of experience in drawing pathology, anomalous anatomy, and novel procedures.
✉️ m.rose.llewellyn@gmail.com
🫀 meganllewellyn.com
🔗 visualrambling.space/dithering-pa...
this one mainly explores the threshold map and how it generates those unique visual patterns
hope you enjoy this as much as I enjoyed making it!
made with #threejs & #animejs
🔗 visualrambling.space/dithering-pa...
this one mainly explores the threshold map and how it generates those unique visual patterns
hope you enjoy this as much as I enjoyed making it!
made with #threejs & #animejs
skfb.ly/oT6Wp
skfb.ly/oT6Wp
This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.
This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
yunfan.zone/gswt_webpage/ #3dgs #gamedev #rendering
While probes are often used in rtgi for indirect diffuse on hit shading, i use them to replace all rtgi hit shading.
On each hit i project the closest probes radiance into the hits.
While probes are often used in rtgi for indirect diffuse on hit shading, i use them to replace all rtgi hit shading.
On each hit i project the closest probes radiance into the hits.
Physics of the gyroscope again: this time Poinsot's ellipsoid rolling but not slipping in the plane defined by angular momentum.
#MathArt #SciArt