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jbakergraphics.bsky.social
jb
@jbakergraphics.bsky.social
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Vulkan/Voxels/SDFs/Pathtracing/GPU Compute/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup

Project writeups, blog posts:
https://jbaker.graphics/index.html
wip volume renderer for the crystals
November 11, 2025 at 2:13 PM
November 8, 2025 at 11:50 PM
working on brightness scaling, framing
November 8, 2025 at 10:02 PM
November 8, 2025 at 7:48 PM
found a nice single header gif lib - github.com/charlietango... - growing crystals
November 8, 2025 at 6:17 PM
job system is working quite well for distributing CPU work
November 5, 2025 at 2:22 AM
proc filesystem exposes kernel active/idle ticks so you can do high refresh rate CPU monitoring lol
October 22, 2025 at 4:06 AM