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jbakergraphics.bsky.social
jb
@jbakergraphics.bsky.social
Previously Engine Programmer @idSoftware
interested in: C++/OpenGL/Vulkan/Voxels/SDFs/Pathtracing/GPU Compute/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup

Project writeups, blog posts:
https://jbaker.graphics/index.html
wip volume renderer for the crystals
November 11, 2025 at 2:13 PM
server CPUs scale very differently than I am used to, it's awesome
November 10, 2025 at 2:10 AM
enough infrastructure to start playing with some more meaningful variation in sim parameters now... still the same DLA sim, placing constraints on how a given particle can attach to the set of attached points to model a crystal lattice... renderer still needs work, youtu.be/otULkFxmTLc
November 10, 2025 at 1:54 AM
November 8, 2025 at 11:50 PM
working on brightness scaling, framing
November 8, 2025 at 10:02 PM
November 8, 2025 at 7:48 PM
found a nice single header gif lib - github.com/charlietango... - growing crystals
November 8, 2025 at 6:17 PM
November 8, 2025 at 11:32 AM
November 8, 2025 at 11:16 AM
November 8, 2025 at 1:25 AM
couple more samples
November 8, 2025 at 1:25 AM
prior stuff had been using a set of offsets that had been inverted/mirrored along each axis... moving to something where you have more directionality, not including the mirrored copy, you can start to see sort of more "polarized"/ionic structures, with clearer sharp points
November 8, 2025 at 1:23 AM
maybe not as evident when compressed but you can see the point arrangement in the aliasing patterns... this has a lot of potential
November 6, 2025 at 3:56 AM
scaling up, cool to see the grain structures form
November 6, 2025 at 3:55 AM
testing some crystal lattice constraints... when a particle anchors, it picks an anchored point and must be placed with a particular oriented offset, relative to the already-anchored one... rare chance to jitter position or orientation, different sets of offsets create very different behavior
November 5, 2025 at 5:46 PM
job system is working quite well for distributing CPU work
November 5, 2025 at 2:22 AM
November 5, 2025 at 2:19 AM
October 22, 2025 at 7:11 PM
October 22, 2025 at 6:51 PM
proc filesystem exposes kernel active/idle ticks so you can do high refresh rate CPU monitoring lol
October 22, 2025 at 4:06 AM
October 20, 2025 at 11:52 AM
October 10, 2025 at 1:56 AM
October 10, 2025 at 1:56 AM
October 10, 2025 at 1:56 AM
October 10, 2025 at 1:56 AM