Of course many humans won’t clearly distinguish between a chatbot and a person.
futurism.com/commitment-j...
Of course many humans won’t clearly distinguish between a chatbot and a person.
consensus reality is "mutually agreed upon reality" - widely agreed upon knowledge, cultural norms, common sense & other "modes of knowing"
it's not really "real", but it's shared
1/
consensus reality is "mutually agreed upon reality" - widely agreed upon knowledge, cultural norms, common sense & other "modes of knowing"
it's not really "real", but it's shared
1/
Motherfucker what version of Life do you have loaded in RAM right now.
Motherfucker what version of Life do you have loaded in RAM right now.
1. Micro-scale.
2. Foster a returning audience.
3. Through building a franchise that can exploit bundled sales, brand recognition etc.
4. Stick to your franchise,re-use, recycle and expand so you can:
5. Punch above your weight.
1. Do not make an indie game.
2. Get funding, usually by making something that fits a very narrow and useless definition of "safe", and subsequently losing agency over your production reality.
3. Have another income or means.
blue prince guy owned a popular website generating income, toby fox was a successful musician...
frankly if we had a UBI youd get SO MANY GOOD GAMES
1. Micro-scale.
2. Foster a returning audience.
3. Through building a franchise that can exploit bundled sales, brand recognition etc.
4. Stick to your franchise,re-use, recycle and expand so you can:
5. Punch above your weight.
In the next few days as more of our posts get listed on google I bet it'll only get more consistent and weirder!
In the next few days as more of our posts get listed on google I bet it'll only get more consistent and weirder!
adding alt text to help
adding alt text to help
This is stuff that worked for me, maybe it can be of use for you.
Here is a thread of tips, starting with keeping your project on track with timeboxing
🧵 1/20
This is stuff that worked for me, maybe it can be of use for you.
Here is a thread of tips, starting with keeping your project on track with timeboxing
🧵 1/20