Kevin Dalziel
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kevdal.bsky.social
Kevin Dalziel
@kevdal.bsky.social
Cooking up some good stuff @earthgiantgames.bsky.social //
https://store.steampowered.com/app/3938760/CRUSH_DEPTH/

// Lighting Guy
https://www.artstation.com/kevindalziel
Pinned
It's official! Please wishlist and send to any horror-loving friends! PS1 style Underwater Adventure

Atmosphere, Puzzles, Mystery, and a dash of Alien Isolation-esque encounters with the horrors below. Check it out!
store.steampowered.com/app/3938760/...
Reposted by Kevin Dalziel
More work from my backlog, and a personal favorite bc this was my first ever attempt at any sort of character design. The intended platform for this render was IG, which lets you pair stuff with music, so since cant do that here imagine Health is playing lol
November 19, 2025 at 9:58 PM
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it feeds a dark impulse at the heart of suburban life but if anyone sold one of those video enabled bird cameras with a little punching glove on a robot arm that you could use to knock off squirrels you'd make a trillion dollars
November 19, 2025 at 3:54 PM
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November 17, 2025 at 2:53 PM
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November 18, 2025 at 4:50 AM
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some quick colourways I did for fun taking a break from actual detailing/refining. It's a weird one cause I want to hit at some hard surface functionality while still making it feels like an abstract/grown thing
November 15, 2025 at 6:50 PM
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Hannah is an incredible writer who always looks to take on new challenges and build her skills up to support any game she’s on. There is nothing that daunts her or that she says “no a writer doesn’t do that” she’s a full team player. I hope someone grabs her quick. She’s incredible.
Hey so, today is my last day at Crystal Dynamics apparently. I joined the company in 2018 to work on Marvel's Avengers and it's been the longest (and best) job I've ever had. It now means I'm looking for work, so if you know of any senior writer/narrative designer positions please send them my way.
November 15, 2025 at 7:06 PM
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nothing but respect to the urban assault smart car
November 15, 2025 at 3:55 AM
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I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
November 14, 2025 at 1:47 PM
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My YouTube algo is beyond broken
November 13, 2025 at 6:31 AM
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WELCOME TO WEDNESDAY
November 12, 2025 at 1:49 PM
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We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA.

Get outta here with this normalization bullshit.
November 12, 2025 at 3:25 AM
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people as things, that’s where it starts

if you really internalize this one it will keep you on the right track
Discworld QOTD, from Carpe Jugulum
November 12, 2025 at 3:36 AM
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Goodnight Universe. Available NOW on PC, PS5, XBOX, and Switch 2 💫

A psychic baby narrative adventure. Hone your powers. Mend a broken family. Take on an evil tech company. Nothing a baby can't do, right?

If you’ve ever felt different...this story is for you.
November 11, 2025 at 8:15 PM
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this is so good 🐮🐮🐮
November 11, 2025 at 11:06 PM
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dwarf fortress may be the only known example of spaghetti code (complimentary)
"babies are born worshipping unknown gods" is one of the most incredible dwarf fortress bugs i have heard of. its poetry.
November 11, 2025 at 11:09 PM
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I had to set the graphics of FEAR Extraction Point to the absolute minimum to bypass a loading bug and it's honestly a vibe
November 10, 2025 at 4:25 AM
CRUSH DEPTH is a PS1-style horror game that takes you to a Research Facility on the bottom of the Antarctic Ocean, made with some other friends @earthgiantgames.bsky.social
store.steampowered.com/app/3938760/...

Explore!
Solve Puzzles!
Run for your life!
GET CRUSHED!

#pitchyagame
November 8, 2025 at 6:12 AM
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Hello #PitchYaGame Excited to share a game I'm working on -- CRUSH DEPTH. It's an atmospheric, retro-inspired horror game where you explore a wrecked station at the bottom of the ocean. According to at least one play tester it's, "pants-poopingly scary" store.steampowered.com/app/3938760/...
November 7, 2025 at 6:46 PM
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10/10 take. No notes.
November 7, 2025 at 5:49 PM
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Doing some more work with Basic Cable Games on their chef character

I'm excited to get to this point because I'm FINALLY working on the stylized shading for this, and I can already see a ton of ways to improve and push it towards looking like their concept art
November 5, 2025 at 8:53 PM
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Just finished folk horror detective game The Séance Of Blake Manor. Incredible stuff. Game of the year type shit. Most satisfying virtual sleuthing I've done since The Roottrees Are Dead. Absolutely hypnotised me for 15 hours. Art, music, sense of place, characters, mood, voice acting: all superb.
Save 10% on The Séance of Blake Manor on Steam
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurren...
store.steampowered.com
November 4, 2025 at 9:52 PM
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November 4, 2025 at 10:58 PM
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Realized I forgot to share this one! The latest PWL is about indie game marketing, and why you should make bad games. DO IT. (ft. @mikebithell.bsky.social & @charalanahzard.bsky.social)

youtu.be/cFAihl5DNAc
Make Bad Video Games (& indie marketing) | Play, Watch, Listen
YouTube video by Play, Watch, Listen+ with Alanah Pearce
youtu.be
November 4, 2025 at 10:58 PM
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Atticus Blue ship renders

www.artstation.com/artwork/lGvgxz
October 31, 2025 at 10:02 PM
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do you die each time you go through a transporter
November 1, 2025 at 8:31 PM