Researcher currently playing with compute and volumetrics in VR @ UPF-GTI (https://github.com/upf-gti/rooms)
Higlhy dislexic(He/Him)
If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
Episode 4 - Escape From Luna II
07:08.071
Instead of drawing sprites at each light source, full-screen subdivided plane with procedural vertex colors is rendered and blended with game frame.
#gamedev
Instead of drawing sprites at each light source, full-screen subdivided plane with procedural vertex colors is rendered and blended with game frame.
#gamedev
Is it efficient? Undeniably. Does it probably work better than the normal way? Oh certainly. Produce less of a mess? Probably?
But the existence of Condiment Udders gives me a deep, aghast disquiet.
Is it efficient? Undeniably. Does it probably work better than the normal way? Oh certainly. Produce less of a mess? Probably?
But the existence of Condiment Udders gives me a deep, aghast disquiet.
Now... Let's see how VR runs on Linux with the index!
Now... Let's see how VR runs on Linux with the index!