Félix Moll
foxofmajora.bsky.social
Félix Moll
@foxofmajora.bsky.social
Senior Line Designer & Line Producer @ Goblinz Publishing.

All opinions expressed here are my own. He/Him
Reposted by Félix Moll
Any dev with enough experience knows that placeholder can always make it to release, that's why we use bring pink, the dumbest names possible, or ninja monkeys for mobs. If it looks remotely shippable, it WILL be shipped.
Ubisoft admits AI-generated loading screen "slipped through" into final build of Anno 117: Pax Romana
www.eurogamer.net/ubisoft-admi...
November 16, 2025 at 3:12 PM
Reposted by Félix Moll
“Everybody (probably) steals hamburgers” - Hamburglar
November 12, 2025 at 4:45 AM
Reposted by Félix Moll
Hello, not only do we not use AI we would rather cut off our own arms than do so. Demonschool is 100% human made.
November 12, 2025 at 3:36 AM
Reposted by Félix Moll
We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA.

Get outta here with this normalization bullshit.
November 12, 2025 at 3:25 AM
Reposted by Félix Moll
maybe we could use another splash screen.
November 12, 2025 at 6:47 AM
Reposted by Félix Moll
Dispatch coming out in episodes appears to have been a very good strategy for developer Adhoc Studio. Astounding numbers here. Episodic games often risk losing audience attention over time but 8 episodes across 4 weeks seems like the perfect cadence to keep players hooked and talking
November 5, 2025 at 6:28 PM
Reposted by Félix Moll
#DarkFantasy? ☑️
#Roguelike? ☑️
#Deckbuilding? ☑️
🔥 Runeborn 🔥

LocQuest has brought Runeborn to life in French, German, Spanish (Spain), and Korean.

Thanks to @goblinzstudio.com, iDream Interactive, and the talented translators and LQA specialists who worked their magic on this one. 🧌
November 4, 2025 at 9:47 AM
Reposted by Félix Moll
oh hello hi!
October 27, 2025 at 1:12 PM
Reposted by Félix Moll
bluesky got me hooked by showing me posts by people I like and follow on purpose
October 16, 2025 at 6:23 AM
Reposted by Félix Moll
Hold The Mine has been in development since December 2023. Here is a timelapse of the shots I have taken almost every day from the first day until today.

#indiedev #indiegame
October 15, 2025 at 12:34 PM
Don't miss this roguelike demo during Steam Next Fest!! 👀
HOLD THE MINE demo is available NOW!

We have made a lot of improvements since the playtest version.

⛏️Dig, collect resources and construct powefull buildings
⚔️Maximize your heroes, spells and relics
🛒Discover the new shop and pet the mole?!
🌜Defend your mine against monsters at night and go nuts!
October 14, 2025 at 10:43 AM
Reposted by Félix Moll
We've reached 10,000 wishlists on steam! Thanks everyone for support and all the feedback since the announcement.

See you in few hours today to check out the first demo of the game 👀

#indiedev #indiegame
October 13, 2025 at 10:18 AM
Reposted by Félix Moll
Hello #PitchYaRogue!

Hold the Mine is a survival mining roguelike mixing Dome Keeper, strategy and dwarves?!

⛏️Dig and collect resources
🏰Construct powefull buildings with unique effects
⚔️Maximize your heroes, spells and relics
🌜Defend your mine against monsters at night

#indiedev #gamedev
September 24, 2025 at 12:54 PM
Reposted by Félix Moll
Pyrene is 1 year old today! 👉👈✨
September 13, 2025 at 1:16 PM
Reposted by Félix Moll
ANNOUNCEMENT: Detective Instinct will be launching on Steam and Nintendo Switch...

November 26th, 2025! 🤩

Uncover the story in this DS-inspired adventure game about a mysterious woman who goes missing on a train 🚃

Wishlist: store.steampowered.com/app/2689930/...
September 15, 2025 at 1:30 PM
Reposted by Félix Moll
The brainstorm for our next game continues 🐄🚲💌
September 15, 2025 at 5:46 PM
Reposted by Félix Moll
answering the question of "why are the books levitating" by levitating other things
September 15, 2025 at 5:02 PM
Reposted by Félix Moll
We just reached 5,000 wishlists on Hold the Mine in 14 days!

This is huge and feels incredible, thanks a lot everyone for playtesting the game on steam and sharing the game around, it helps us a lot 🥰✨
September 3, 2025 at 8:24 AM
Reposted by Félix Moll
🔥5000 IN TWO WEEKS🔥
what the hell.
We just reached 5,000 wishlists on Hold the Mine in 14 days!

This is huge and feels incredible, thanks a lot everyone for playtesting the game on steam and sharing the game around, it helps us a lot 🥰✨
September 3, 2025 at 6:11 PM
Reposted by Félix Moll
My friend Paci has been working on this for a while, so cool to see the store page after all the iterations the game has gone through!

Very excited for this one ⛏️ one of those games I’ll probably sink a bunch of hours into on my Steam Deck
Here we are! Hold the Mine is officially announced!

Hold the Mine is a unique rogue-like survival game where you explore and defend your mine against waves of monsters!

And you can try the playtest version right now!

Wishlist & Playtest here: store.steampowered.com/app/3164960/
Hold The Mine on Steam
Explore and defend your mine against waves of monsters in this innovative roguelike survival game! Collect and manage your resources, discover buildings with unique effects and unleash mighty heroes t...
store.steampowered.com
August 21, 2025 at 5:47 PM
Reposted by Félix Moll
I made a little polymer clay dwarf for @hookariagames.com , because we're working on Hold the Mine and it's fun ✨
August 29, 2025 at 4:58 PM
Reposted by Félix Moll
Here we are! Hold the Mine is officially announced!

Hold the Mine is a unique rogue-like survival game where you explore and defend your mine against waves of monsters!

And you can try the playtest version right now!

Wishlist & Playtest here: store.steampowered.com/app/3164960/
Hold The Mine on Steam
Explore and defend your mine against waves of monsters in this innovative roguelike survival game! Collect and manage your resources, discover buildings with unique effects and unleash mighty heroes t...
store.steampowered.com
August 21, 2025 at 5:05 PM
Reposted by Félix Moll
It's funny because all the devs & pubs I heard from at Gamescom had strong anti-AI and "let's take our time" sentiments. Yes, they're all indies.

You're only listening to and parroting the side of the industry that's completely lost the plot and will chase infinite growth into a AAAA-sized grave.
August 23, 2025 at 7:28 AM
Reposted by Félix Moll
This is it! I’m near the end of this journey!

After nearly 2 years in the making, Kitty’s Last Adventure will fully release on August 25! 🎉

It’s been in Early Access for 1 year, going from 5 playable cats to 20!
Thanks everyone for the support along the way!
August 15, 2025 at 7:24 AM