Félix Moll
foxofmajora.bsky.social
Félix Moll
@foxofmajora.bsky.social
Senior Line Designer & Line Producer @ Goblinz Publishing.

All opinions expressed here are my own. He/Him
Reposted by Félix Moll
⛏️ 5 Days before Hold the Mine's release! ⛏️

In August, I crafted a little Fimo Dwarf for @hookariagames.com , just for fun ✨

(and I recently had proof he still has it 🙌)
February 12, 2026 at 4:21 PM
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Now you too can play a slowed down version of a game from 20 years ago with no actual level design or enemies and all it costs is a complete collapse of the world economy, biosphere, education system, and multiple entire creative industries.
Project Genie is an an experimental research prototype that Google gave @jaypeters.net access to this week, though he may not be using it in exactly the way Google intended.

Here's Jay's version of something like Super Mario 64:
www.theverge.com/news/869726/...
February 2, 2026 at 3:02 PM
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Les premiers visuels sont sortis ! Retrouvez-moi le vendredi 27 l’Enjmin Game Conferences à Angoulême pour une heure de folie où je vais me bagarrer avec les bugs d’un jeu de l’époque où les menus étaient gris et vous raconter l’âge interlope entre la naissance du FPS et celle du jeu service.
February 11, 2026 at 3:05 PM
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With 26,846 outstanding wishlists reached today, Hold The Mine is getting closer and closer to the symbolic 30k!

Thank you everyone, I'm so happy ☺️
February 8, 2026 at 6:23 PM
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Played Hold The Mine démo a few months ago and it was already really really fun.
Plus it has dwarves. Several.
Plus the devs behind are great.
Wishlisting the game would then be the smart move as it releases in 2 week !
⛏️14 days before Hold the Mine's launch!⛏️

This is one of the first pics of the mine's early stage, and how our lovely mine looks now!

I really hope you'll enjoy digging in there! ✨
February 3, 2026 at 6:13 PM
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🚨HOLD THE MINE is coming to Early Access in February 17th!🚨

I can’t wait to share the game with all of you soon! Thank you everyone for the amazing support!

Full announcement 👇
January 27, 2026 at 4:59 PM
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I made a small seal in fimo today! He's joining his new beetle friends 🦭🩷
January 24, 2026 at 9:24 PM
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If you or anyone you know is looking for a tradigital 2d animator, I’d appreciate the chance. Looking for new mid-to-longer term projects mainly. Previews of some of my work here: camillecee.weebly.com

Reposts appreciated, with love, increasingly urgent anxiety and thanks!
CAMILLE C.
CAMILLE C.
camillecee.weebly.com
January 17, 2026 at 11:25 PM
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We've got something to tell you: NEW GAME!

Poke @arteinteractive.bsky.social <3

#indiegame #gamedev #arte
December 2, 2025 at 4:16 PM
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Noobs Are Coming is n°1 in New & Trending 😭

#solodev #indiegame #indiedev #steam #roguelike
November 30, 2025 at 12:06 PM
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Attendez, vous voulez dire que la culture, dont on coupe allègrement les subventions dans les collectivités locales, contribue à faire tourner l'économie ? Qui aurait pu prédire ?
November 30, 2025 at 9:10 AM
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More UI 😶
November 27, 2025 at 9:54 PM
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Everything is fine.
November 28, 2025 at 10:08 AM
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Any dev with enough experience knows that placeholder can always make it to release, that's why we use bring pink, the dumbest names possible, or ninja monkeys for mobs. If it looks remotely shippable, it WILL be shipped.
Ubisoft admits AI-generated loading screen "slipped through" into final build of Anno 117: Pax Romana
www.eurogamer.net/ubisoft-admi...
November 16, 2025 at 3:12 PM
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“Everybody (probably) steals hamburgers” - Hamburglar
November 12, 2025 at 4:45 AM
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Hello, not only do we not use AI we would rather cut off our own arms than do so. Demonschool is 100% human made.
November 12, 2025 at 3:36 AM
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We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA.

Get outta here with this normalization bullshit.
November 12, 2025 at 3:25 AM
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maybe we could use another splash screen.
November 12, 2025 at 6:47 AM
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Dispatch coming out in episodes appears to have been a very good strategy for developer Adhoc Studio. Astounding numbers here. Episodic games often risk losing audience attention over time but 8 episodes across 4 weeks seems like the perfect cadence to keep players hooked and talking
November 5, 2025 at 6:28 PM
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#DarkFantasy? ☑️
#Roguelike? ☑️
#Deckbuilding? ☑️
🔥 Runeborn 🔥

LocQuest has brought Runeborn to life in French, German, Spanish (Spain), and Korean.

Thanks to @goblinzstudio.com, iDream Interactive, and the talented translators and LQA specialists who worked their magic on this one. 🧌
November 4, 2025 at 9:47 AM
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oh hello hi!
October 27, 2025 at 1:12 PM
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bluesky got me hooked by showing me posts by people I like and follow on purpose
October 16, 2025 at 6:23 AM
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Hold The Mine has been in development since December 2023. Here is a timelapse of the shots I have taken almost every day from the first day until today.

#indiedev #indiegame
October 15, 2025 at 12:34 PM
Don't miss this roguelike demo during Steam Next Fest!! 👀
HOLD THE MINE demo is available NOW!

We have made a lot of improvements since the playtest version.

⛏️Dig, collect resources and construct powefull buildings
⚔️Maximize your heroes, spells and relics
🛒Discover the new shop and pet the mole?!
🌜Defend your mine against monsters at night and go nuts!
October 14, 2025 at 10:43 AM