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newobject.bsky.social
newobject
@newobject.bsky.social
check out ballionaire! : https://store.steampowered.com/app/2667120/Ballionaire/

press/inquiries : ballionaire [at] proton [dot] me

seattle, wa

ブラム!
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Hey chat did we just invent casting hand shadows in video games?
Reposted by newobject
@harada-tekken.bsky.social This is the most politely gathered gathering I have ever witnessed..
December 27, 2025 at 4:31 PM
Incremental games with a skill tree — if you inevitably obtain the whole tree via the end of the game, vs only a fraction of it, which feeling does it create?

1. “I had fun because I got all the upgrades and felt godlike”

2. “My choices felt meaningless because 100%ing the tree is inevitable”

?
December 27, 2025 at 12:19 AM
Reposted by newobject
Fuck you people. Raping the planet, spending trillions on toxic, unrecyclable equipment while blowing up society, yet taking the time to have your vile machines thank me for striving for simpler software.

Just fuck you. Fuck you all.

I can't remember the last time I was this angry.
December 25, 2025 at 11:25 PM
My favorite version of my favorite Christmas song
Christmas (Baby Please Come Home)
YouTube video by New Bomb Turks - Topic
youtu.be
December 26, 2025 at 1:16 AM
jetski prototype
(made with #godot)
December 24, 2025 at 8:35 AM
Me saying “see ya later” in the dolphin voice from In The Company Of Men every time I flush the toilet
December 22, 2025 at 5:00 PM
Been racking my brains trying to figure out an algorithm to generate these Foldology puzzles. If this was a dev interview question I dunno man I guess i don't get the job.
December 21, 2025 at 7:13 AM
Reposted by newobject
In a world where certain shows call themselves "game awards" but at the same time are afraid to show much gameplay at all, here's my highly personal, unapologetic TOP 5 GAMES OF THE YEAR from my highly personal, unapologetically gameplay-focused perspective! Enjoy! 🎉
December 19, 2025 at 2:00 PM
despite having a math and cs degree, i'm gonna go to my grave not understanding:

* partial derivatives
* fast fourier transform
* dynamic programming
* chinese remainder theorem
December 19, 2025 at 8:12 PM
Ok! So AI is good for doing tedious shit you don’t want to do and that your customers don’t care about, because it’s generic. Got it! Let’s boil an ocean off now.
December 18, 2025 at 3:44 PM
Love that @bysameng.com name checks @increpare.bsky.social in this Skate Story interview :)

youtu.be/MiW0wlSV01Y?...
December 18, 2025 at 5:46 AM
Ughh why you gotta do Monty dirty like that 😭
Yellow-Red-Blue, by Wassily Kandinsky, 1925 (detail, rotated), 📸 by @riogiancarlo.bsky.social
December 16, 2025 at 2:35 AM
Gonna rip off an existing IP for worldbuilding in my next game: gnosticism
December 11, 2025 at 11:44 PM
Y'all -- check out DOGPILE!! This an incredibly fun (and deep!) Suika-style game brought to you by some of the same folks who worked on GUBBINS! (bless🙏) Beautifully human-made whimsical art. Really fresh gameplay.

(Fun fact: Gubbins was a significant influence on the look of Ballionaire!)
SURPRISE!!!! 🔥🐶🔥

Dogpile is OUT NOW!!
December 10, 2025 at 11:47 PM
Oh yeah, happy Ballionaire 1 year release-aversary! We're at Overwhelmingly Positive right now, too! Hooray!
December 10, 2025 at 10:12 PM
December 10, 2025 at 9:29 PM
... in fact, I'd go so far as to say that imagining almost anyone as a child is a great way to help build empathy for them. We're all just "ruined" children anyway, as far as I'm concerned.
So true. Something I've found that works is to visualize yourself, as a child, outside of yourself. A lot easier to be kind to yourself when they are "someone else", ironically.
December 9, 2025 at 8:17 PM
I miss commercials that were just the business owner, maybe their family, maybe some customers. Awkward and ineffective, but human and relatable. Commercials are too smooth nowadays. Need to start populating them with earnest freaks again. On exception is Dell Computers, they should use an agency.
December 7, 2025 at 10:29 PM
Accidentally came up with this effect for showing the player a certain radius around them without rendering ugly transparent circles: effectively, it's a glass ring at the player's feet, with a strong distortion effect as its shader:
December 7, 2025 at 8:10 AM
There’s no such thing as a kind of game that’s “easy to make”. There are only games that are less hard to make
December 6, 2025 at 6:18 AM
welcome wizard #7fdps
December 5, 2025 at 6:07 PM
I wonder if Army was profitable this quarter
The USPS posting a NINE BILLION DOLLAR LOSS!!! sounds terrible. Certainly worse than if you said "USPS costs thirty dollars per person per year" even though that means the same thing and more accurately describes a government service
December 5, 2025 at 3:37 PM
Hey chat did we just invent casting hand shadows in video games?
December 4, 2025 at 6:13 AM
*tentatively pastes a picture of an airduct into google slides*

Don't make me re-ignite the immersive sim discourse
December 3, 2025 at 8:18 PM
Here's a thing I would do: set a slider on bandcamp to pay $X a month and have bandcamp specifically spread that money over whichever artists I listened to.
December 3, 2025 at 6:20 PM