Often joking.
Occasionally funny.
Posting about games and art to survive.
I follow a lot of art folks.
(he/him)
Right click or press and hold this > #ArtAdventCalendar and choose "See #ArtAdventCalendar posts"
It's a portal to a beautiful place that has nothing but art made by real humans.
DO IT.
Right click or press and hold this > #ArtAdventCalendar and choose "See #ArtAdventCalendar posts"
It's a portal to a beautiful place that has nothing but art made by real humans.
DO IT.
#CostaRica #birds
#CostaRica #birds
please stay, Don't leave ❤️
please stay, Don't leave ❤️
Dungeon Lords
Kingdomino
Spirit island
Innovation
Blokus
Lorenzo il magnifico
Schotten totten
Cosmic encounters
Forbidden stars
Loved Fantasy flight in its day. I play some lighter games with the kids and to relax.
Dungeon Lords
Kingdomino
Spirit island
Innovation
Blokus
Lorenzo il magnifico
Schotten totten
Cosmic encounters
Forbidden stars
Loved Fantasy flight in its day. I play some lighter games with the kids and to relax.
Artwork for the final book in Chloe Gong's "Flesh and False Gods" trilogy
Artwork for the final book in Chloe Gong's "Flesh and False Gods" trilogy
Anyone want to sell or trade for a copy of Stationfall? I was Crestfallen when I saw it was published by Ion. They stoped printing it, removed it from their website, and salted the earth where it rested.
Anyone want to sell or trade for a copy of Stationfall? I was Crestfallen when I saw it was published by Ion. They stoped printing it, removed it from their website, and salted the earth where it rested.
See the full interview ⬇️
#BoardGames #GameDesign #ColeWehrle #TabletopGaming #BoardGameCommunity
See the full interview ⬇️
#BoardGames #GameDesign #ColeWehrle #TabletopGaming #BoardGameCommunity
BACK AGAIN
DOC'S BACK
TELL A FRIEND
That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.
docseuss.medium.com/building-a-b...
BACK AGAIN
DOC'S BACK
TELL A FRIEND
That's right. It's time for part 3 of the FPS series; this time, a lot of assorted thoughts on what makes for good enemy design. This one was fun as hell to write.
docseuss.medium.com/building-a-b...