doommarine23.bsky.social
@doommarine23.bsky.social
Hobbyist Game Developer & Modder. Still adore the Nintendo 64.
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You'll be able to wreak maximum havoc in Blood: Refreshed Supply by quickly swapping between tools of destruction using the game's weapon selection wheel! 💥
November 25, 2025 at 9:27 PM
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Acquired when they purchased Activision, Microsoft have recently open sourced the venerable Zork game series under the MIT license. Full source-code for Zork 1,2 and 3 is now available on GitHub.
gamefromscratch.com/microsoft-op...

#gamedev #indiedev #opensource
Microsoft Open Source Zork 1, 2 and 3 – GameFromScratch.com
Microsoft have open sourced the Infocom text adventure games Zork 1 2 and 3, although not the Z-machine virtual runtime game engine
gamefromscratch.com
November 24, 2025 at 6:52 PM
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Hey #PitchYaGame! I'm making a Quake-like retro FPS with steampunk weapons, Lovecraftian monsters, and crazy time and gravity distortions!

Wishlist KOOK: store.steampowered.com/app/2329690/...
November 7, 2025 at 12:01 PM
When you assault the tight twisting bowels of the Campaigner's fortress full of murderous cyborg soldiers, you can always depend on your automatic trench broom.

#Turok #Modding #Indiedev #Gamedev #n64
November 6, 2025 at 10:31 PM
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My sheep enemy goes between idling and wandering in random directions, but whenever it leaves its home area, it'll turn back toward the center (10x speed)

#indiegamedev #indiegame #godot #blender #n64
November 3, 2025 at 5:41 PM
Fairly small preview for today: 3D shells for Turok. shotgun shell is a modified version of the original ammo pickup, whereas the others are new.

Hopefully they fit the game's aesthetic and level of detail. Plan for these to be part of a larger modder's tool-kit.

#turok #game-dev #blender
October 25, 2025 at 9:18 PM
#Blender render of a WIP SMG reload for a #Turok mod. Can you believe I based part of this gun off a Thompson?

#gamedev #indiedev #modding #retrogame
September 24, 2025 at 5:34 PM
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Simple height blend shader in godot (+zip included)
Simple height blend shader in godot
Here’s a stupidly simple godot shader that blends between two PBR texture sets based on red vertex color channel and a height map: height_blend.zip Your browser does not support the video tag. This ki...
passivestar.xyz
September 23, 2025 at 2:37 PM
Bolt action rifle for @nightdivestudios.bsky.social's #Turok remaster. Get ready for some big game hunting.

#blender #indiedev #gamedev #modding
September 23, 2025 at 11:11 AM
Love the squish, super cute!
Timbre can never be too squishy. Redid some animations to emphasize my little flubber-like creation.

Going to be adding more feedback effects soon.
#indiedev #gamedev #indiegame #godot #indiegamedev
September 8, 2025 at 10:54 PM
I'm quite fond of how they sound, I really like the crunchiness of the dirt. I wonder how it will all come together in the final mix? Because it sounds loud right now but I know you're just testing them out.
also some vfx is in progress

#gamedev #indiedev #sfx
September 8, 2025 at 10:48 PM
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September 8, 2025 at 10:32 PM
You're nailing it so far, from the art to the audio and atmosphere. I thought this was a screenshot from one of the RE games. Really makes me want to experiment with the aesthetic myself. Any challenges or things you're most proud of?
September 8, 2025 at 10:46 PM
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The Silksong hype is real but I've been working all day on a new curse system. I'll do a demonstration in my next post, but for now here's a quick gameplay teaser. Who's playing Silksong here?

#silksong #indiedev #gamedev #darkfantasy #psx #godot
September 4, 2025 at 10:28 PM
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I've added a new curse mechanic to Crimson Rest. When you take damage or interact with objects, your curse bar will increase. You can lower it by killing monsters, but once the bar is full, the only way to reset it is by banishing Count Dracula. While you are cursed, monsters deal more damage!
September 6, 2025 at 10:11 PM
Looks great, I adore the crunchy dark art style and I'm surprised how readable it still is. The moonlight rays add a fantastic contrast. The room and game's art style look great. My only two bits of feedback:

1. hi-rez mode so I can appreciate the assets
2. maybe some camera swing when attacking
I’ve added a new ‘Cloister’ room to my dark fantasy game, Crimson Rest. I’m really happy with the final look, especially the moonlight ray highlighting the central relic. What do you think?

#darkfantasy #indiedev #gamedev #psx #godot
September 8, 2025 at 10:44 PM
If it works, it works ;). Game looks awesome so far, love the retro style and the UI is seriously great, the whole thing looks awesome, especially the mini-map and how it moves in/out of screen.
Big advantage of having the minimap just being a camera in the sky: It updates automatically as you destroy the buildings around you! #indie #indiedev #gamedev
September 8, 2025 at 10:34 PM
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Movement tech advice for Relentless Frontier:

Crouch sliding, dashing, and jumping out of a crouch slide each give you a speed boost, handy for dodging and positioning.

But if you *really* need to go fast? Combine them! The speed from these stack!

#Gamedev #indiedev #FPS
September 8, 2025 at 10:18 PM
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For #ScreenshotSaturday this week, a mortar barrage to help pull into the lead:

#godot #gamedev #indiedev #godotengine
September 6, 2025 at 3:14 PM
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September 6 2000, San Francisco Rush 2049 debuted on the N64 in the Americas!

Composer Barry Leitch (Gauntlet Legends/Wing Commander/Top Gear etc...) put together the banger Nintendo 64 soundtrack with almost all the songs unique and exclusive to that version!
September 6, 2025 at 1:58 PM
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wait until you see the animation from the sequel Blood Bros. (and the music)
youtu.be/TTTlDpCZbTk?...
[ARCADE 60fps] Blood Bros - 2Players co-op longplay
YouTube video by GameLog
youtu.be
September 6, 2025 at 4:12 PM
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"Cabal" on NES has what is undeniably the most "dudes rock" level-complete animation of all time (🔊 sound on 🔊)
[Source: youtu.be/muN6v-D4fjc ]
January 13, 2025 at 11:27 PM
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You're cooked 💀
September 6, 2025 at 4:39 PM
I think we're gonna have to bully this guy.

Happy with how this cudgel turned out, disabled RDP shader for now because it was too blurry for FP weapons.

#Godot #indiedev #PSX #N64
September 6, 2025 at 2:14 PM
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yeah its a little guy ya know? #pixelart #lowpoly #lowpoly3d #gamedev #blockbench
August 28, 2025 at 9:30 AM