If no throwing animation exists, it uses a generic animation and model swap in code. As long as a weapon mod hooks into my custom SDK, it will work.
#indie #gamedev #modding #blender3D #N64
If no throwing animation exists, it uses a generic animation and model swap in code. As long as a weapon mod hooks into my custom SDK, it will work.
#indie #gamedev #modding #blender3D #N64
PSX arms by @drillimpact.bsky.social drillimpact.itch.io/psx-first-pe...
M16A2 (modified) by Doctor_sci3nce doctor-sci3nce.itch.io/psx-assult-r...
Sounds by SnakeF8 f8studios.itch.io/snakes-authe...
PSX arms by @drillimpact.bsky.social drillimpact.itch.io/psx-first-pe...
M16A2 (modified) by Doctor_sci3nce doctor-sci3nce.itch.io/psx-assult-r...
Sounds by SnakeF8 f8studios.itch.io/snakes-authe...
#Turok #Blender3D #indiedev #modding #retrogame #N64 #videogames
#Turok #Blender3D #indiedev #modding #retrogame #N64 #videogames