Lots to do:
-Player damage
-Mount weapons
-Holster weapons if required/desired
-Mount damage
-Bug fixes
But already feels cinematic and fun. Excited to see community maps with this once I finish it.
@nightdivestudios.bsky.social #Indiedev #Modding
Lots to do:
-Player damage
-Mount weapons
-Holster weapons if required/desired
-Mount damage
-Bug fixes
But already feels cinematic and fun. Excited to see community maps with this once I finish it.
@nightdivestudios.bsky.social #Indiedev #Modding
Hopefully they fit the game's aesthetic and level of detail. Plan for these to be part of a larger modder's tool-kit.
#turok #game-dev #blender
Various shaders like Zorochase's Ultimate Retro Shader Collection & Purpbatboi2i's RDP Dither.
I'm liking it so far.
#Godot #Indie #Gamedev
#indiedev #gamedev #Blender3D #modding
#indiedev #gamedev #Blender3D #modding
This is a recreation of the 2000 Mac shotgun for #Halo. Still need to finish some parts but I am very happy with it so far. Will be very fun to animate and get in-game.
This is a recreation of the 2000 Mac shotgun for #Halo. Still need to finish some parts but I am very happy with it so far. Will be very fun to animate and get in-game.
Will make two textures. First inspired by the official design, and the second by the 99 Mac version I'll show later.
Will make full materials for other MCC engines.
Thank you, Halopedia, for the Misriah Armory Logo.
#Halo
Will make two textures. First inspired by the official design, and the second by the 99 Mac version I'll show later.
Will make full materials for other MCC engines.
Thank you, Halopedia, for the Misriah Armory Logo.
#Halo
Started with a remake of the machete using the original as well as the difficulty icon as a reference. Texturing is up next.
Started with a remake of the machete using the original as well as the difficulty icon as a reference. Texturing is up next.
If no throwing animation exists, it uses a generic animation and model swap in code. As long as a weapon mod hooks into my custom SDK, it will work.
#indie #gamedev #modding #blender3D #N64
If no throwing animation exists, it uses a generic animation and model swap in code. As long as a weapon mod hooks into my custom SDK, it will work.
#indie #gamedev #modding #blender3D #N64
Who knew 64x64 or less textures could look this good? They can be like a puzzle, and very fun to get good results with.
#Blender3D #Indiedev #Turok #N64
Who knew 64x64 or less textures could look this good? They can be like a puzzle, and very fun to get good results with.
#Blender3D #Indiedev #Turok #N64
Meant for a #Turok project. I'll show it off in-game later. Just a quick post cause I haven't posted in awhile.
Meant for a #Turok project. I'll show it off in-game later. Just a quick post cause I haven't posted in awhile.
PSX arms by @drillimpact.bsky.social drillimpact.itch.io/psx-first-pe...
M16A2 (modified) by Doctor_sci3nce doctor-sci3nce.itch.io/psx-assult-r...
Sounds by SnakeF8 f8studios.itch.io/snakes-authe...
PSX arms by @drillimpact.bsky.social drillimpact.itch.io/psx-first-pe...
M16A2 (modified) by Doctor_sci3nce doctor-sci3nce.itch.io/psx-assult-r...
Sounds by SnakeF8 f8studios.itch.io/snakes-authe...
#Turok #Blender3D #indiedev #modding #retrogame #N64 #videogames
#Turok #Blender3D #indiedev #modding #retrogame #N64 #videogames