Phyoke
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phyoke.bsky.social
Phyoke
@phyoke.bsky.social
Indie game dev, occasional Twitch streamer, even occasionaler artist.

linktr.ee/phyoke
Configurable enemy spawner! Tell it which enemy, how many, and how far from the spawner to put them. Pretty simple for a dev tool but it gets the job done.

#indiegamedev #godot #indiegame #gamedev
November 7, 2025 at 6:13 PM
If the sheep sees you, it'll chase you down, wherever you go...until you get too far away, and it starts the long walk home.

#indiegamedev #indiegame #godot #n64 #lowpoly
November 5, 2025 at 6:52 PM
Reposted by Phyoke
Critter Drifters is OUT on Steam! You can play it! On Windows or Linux or Steamdeck! Right now!!

Or you know...whenever you want to. I'm just glad I can finally let people play the whole thing.

store.steampowered.com/app/3755680/...

#godot #gamedev #indiedev #steam #CritterDrifters
November 3, 2025 at 6:54 PM
Need to know when you're in the sheep's "cone" of vision? Check the dot product of the sheep-to-pig Vector3 and the sheep-forward Vector3. If it's above 0.7 then it "sees" you!

Apologies, high school teachers, I *am* using trig in real life.

#indiegame #indiegamedev #godot #n64
November 4, 2025 at 5:34 PM
My sheep enemy goes between idling and wandering in random directions, but whenever it leaves its home area, it'll turn back toward the center (10x speed)

#indiegamedev #indiegame #godot #blender #n64
November 3, 2025 at 5:41 PM
Pretty happy with the sleep sheep's running animation! The flailing floppy arms will be very intimidating when it chases you down.

#indiegamedev #indiegame #godot #blender #n64
October 28, 2025 at 12:02 AM
Something's up with this sheep, it doesn't look too friendly

#indiegamedev #indiegame #godot #blender #n64
October 23, 2025 at 5:17 PM
Been busy with Hades 2 and Silksong, but still working on #gamedev! Added three punches and a belly bash, and the bash can come out in the air if you're not going too fast. Also forgot to disable bash-mashing, so he Kirby-floats lol

#indiegamedev #indiegame #godot #blender #n64
October 17, 2025 at 4:28 PM
Who wore it better?
September 29, 2025 at 11:00 PM
HE ROLLS. Added a second model instead of just making him curl up. Wasn't sure how the model-swapping would look but with the "scrunch", "aerial unscrunch", and "idle unscrunch" animations, I think it looks pretty good!

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 28, 2025 at 6:22 PM
Something's off about this dive-roll animation but I can't put my finger on it

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 25, 2025 at 12:22 AM
We have all the collectibles now! Talisman, moon token, and...golden coffee bean? What could they all be for? 👀

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 10, 2025 at 6:10 PM
Been having a lot of fun pretending I'm making Donkey Kong Country (turning 3D models into 2D sprites). I also updated the moon token colors to stand out from the background better.

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 9, 2025 at 11:54 PM
Been cooking all weekend on a collectibles and a HUD! Only moon tokens are modeled so far, the others (and the font) are placeholders. Took a while to polish the single vs group sliding.

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 2, 2025 at 7:24 PM
That's it? That's the lost episode? That was just a bunch of cheap walk cycles!
August 27, 2025 at 5:37 PM
Various bits of polish:

- dust trails when he starts/stops running, turns sharply, or jumps/lands
- skidding on his heels if he stops from a sprint
- stretching when he jumps, squashing when he lands

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 26, 2025 at 4:00 PM
Been debating for a while which approach to use to make him lean into turns, weighing pros/cons, mildly stressing about it in the background for weeks while working on other features.

LookAtModifier3D. Easy. 5 minutes.

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 25, 2025 at 5:55 PM
One line stuck out to me in the interview with Team Cherry

“What is Jira?”

God I wish that were me lol
August 21, 2025 at 5:48 PM
Welcome to my playthrough team, Victreebel, this design is great haha
Serebii Update: Official trailer for Mega Victreebel in Pokémon Legends: Z-A

www.serebii.net
August 21, 2025 at 1:36 PM
Very productive stream yesterday (forgot to post about going live 😬), he can jump, double jump, and fall now!

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 20, 2025 at 9:00 PM
Kirby Air Riders looks SO GOOD
August 19, 2025 at 2:31 PM
Updates, it's coming along!

- Fixed dingy colors
- Idle/walk/run animation blending
- Character controller runs on a state machine now (jumps and double-jumps work too, but aren't animated yet)
- Added input buffer for jumps

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 18, 2025 at 6:54 PM
Been REALLY busy the last few weeks refinishing my deck and camping, but I’m back on the game dev grind and I’m real close to having something post-worthy 👀

#godot #indiegamedev
August 16, 2025 at 5:04 PM
It's not just good, it's good *enough*

Still planning on him leaning into turns, haven't looked into it yet but I'm imagining I'll make a "lean left" and "lean right" version of the run cycle and just have him shift to those while he turns?

#gamedev #indiegamedev #indiegame #godot #blender #n64
July 28, 2025 at 4:53 PM
Stuck in that feeling where you’re new to #blender modeling and animation, but one of the first things you have to make is your game’s main character, and you have to balance knowing it’ll be 100% replaced when you’re better at it but still wanting to put a lot of effort into it
July 25, 2025 at 1:27 AM