Phyoke
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phyoke.bsky.social
Phyoke
@phyoke.bsky.social
Indie game dev, occasional Twitch streamer, even occasionaler artist.

linktr.ee/phyoke
The setup's pretty straightforward, feels like this should be an easy thing to do.
November 7, 2025 at 6:13 PM
Side note, anyone know how to start a BlendTree animation on a random frame in code? I've tried everything, gotten every part of the AnimationPlayer, AnimationTree, BlendTree, Animation node. I can get the animation length but can't advance/seek/etc?
November 7, 2025 at 6:13 PM
Configurable enemy spawner! Tell it which enemy, how many, and how far from the spawner to put them. Pretty simple for a dev tool but it gets the job done.

#indiegamedev #godot #indiegame #gamedev
November 7, 2025 at 6:13 PM
If the sheep sees you, it'll chase you down, wherever you go...until you get too far away, and it starts the long walk home.

#indiegamedev #indiegame #godot #n64 #lowpoly
November 5, 2025 at 6:52 PM
Need to know when you're in the sheep's "cone" of vision? Check the dot product of the sheep-to-pig Vector3 and the sheep-forward Vector3. If it's above 0.7 then it "sees" you!

Apologies, high school teachers, I *am* using trig in real life.

#indiegame #indiegamedev #godot #n64
November 4, 2025 at 5:34 PM
My sheep enemy goes between idling and wandering in random directions, but whenever it leaves its home area, it'll turn back toward the center (10x speed)

#indiegamedev #indiegame #godot #blender #n64
November 3, 2025 at 5:41 PM
Pretty happy with the sleep sheep's running animation! The flailing floppy arms will be very intimidating when it chases you down.

#indiegamedev #indiegame #godot #blender #n64
October 28, 2025 at 12:02 AM
Something's up with this sheep, it doesn't look too friendly

#indiegamedev #indiegame #godot #blender #n64
October 23, 2025 at 5:17 PM
Been busy with Hades 2 and Silksong, but still working on #gamedev! Added three punches and a belly bash, and the bash can come out in the air if you're not going too fast. Also forgot to disable bash-mashing, so he Kirby-floats lol

#indiegamedev #indiegame #godot #blender #n64
October 17, 2025 at 4:28 PM
For real though, I plan on redoing the normal (non-ball) model once I've got more Blender experience, but I might keep this one basically as-is, I love him
September 29, 2025 at 11:00 PM
Who wore it better?
September 29, 2025 at 11:00 PM
Those are the real animation action names I went with btw
September 28, 2025 at 6:22 PM
HE ROLLS. Added a second model instead of just making him curl up. Wasn't sure how the model-swapping would look but with the "scrunch", "aerial unscrunch", and "idle unscrunch" animations, I think it looks pretty good!

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 28, 2025 at 6:22 PM
Something's off about this dive-roll animation but I can't put my finger on it

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 25, 2025 at 12:22 AM
We have all the collectibles now! Talisman, moon token, and...golden coffee bean? What could they all be for? 👀

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 10, 2025 at 6:10 PM
1. Model the thing
2. Render the thing to a PNG
3. Shrink the thing to size (64x64 for this one)
4. Repeat for all needed angles, then set the color depth to 16.

(this is for the HUD display, the actual item is 32x32 and uses half the animation frames)
September 9, 2025 at 11:54 PM
Been having a lot of fun pretending I'm making Donkey Kong Country (turning 3D models into 2D sprites). I also updated the moon token colors to stand out from the background better.

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 9, 2025 at 11:54 PM
Been cooking all weekend on a collectibles and a HUD! Only moon tokens are modeled so far, the others (and the font) are placeholders. Took a while to polish the single vs group sliding.

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 2, 2025 at 7:24 PM
Me if the joke doesn't land
August 27, 2025 at 5:37 PM
That's it? That's the lost episode? That was just a bunch of cheap walk cycles!
August 27, 2025 at 5:37 PM
Various bits of polish:

- dust trails when he starts/stops running, turns sharply, or jumps/lands
- skidding on his heels if he stops from a sprint
- stretching when he jumps, squashing when he lands

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 26, 2025 at 4:00 PM
*Setting it up* took 5 mins. Tweaking settings until it felt perfect took a few hours lol. But now I lerp the rotation of this pivot according to his model's change in rotation as he runs, his lower spine bone will point toward the cube, and all other animations stay the same.
August 25, 2025 at 5:55 PM
Been debating for a while which approach to use to make him lean into turns, weighing pros/cons, mildly stressing about it in the background for weeks while working on other features.

LookAtModifier3D. Easy. 5 minutes.

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 25, 2025 at 5:55 PM
One line stuck out to me in the interview with Team Cherry

“What is Jira?”

God I wish that were me lol
August 21, 2025 at 5:48 PM
Very productive stream yesterday (forgot to post about going live 😬), he can jump, double jump, and fall now!

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 20, 2025 at 9:00 PM