linktr.ee/phyoke
#indiegamedev #godot #indiegame #gamedev
#indiegamedev #godot #indiegame #gamedev
#indiegamedev #indiegame #godot #n64 #lowpoly
#indiegamedev #indiegame #godot #n64 #lowpoly
Apologies, high school teachers, I *am* using trig in real life.
#indiegame #indiegamedev #godot #n64
Apologies, high school teachers, I *am* using trig in real life.
#indiegame #indiegamedev #godot #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
2. Render the thing to a PNG
3. Shrink the thing to size (64x64 for this one)
4. Repeat for all needed angles, then set the color depth to 16.
(this is for the HUD display, the actual item is 32x32 and uses half the animation frames)
2. Render the thing to a PNG
3. Shrink the thing to size (64x64 for this one)
4. Repeat for all needed angles, then set the color depth to 16.
(this is for the HUD display, the actual item is 32x32 and uses half the animation frames)
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64
- dust trails when he starts/stops running, turns sharply, or jumps/lands
- skidding on his heels if he stops from a sprint
- stretching when he jumps, squashing when he lands
#gamedev #indiegamedev #indiegame #godot #blender #n64
- dust trails when he starts/stops running, turns sharply, or jumps/lands
- skidding on his heels if he stops from a sprint
- stretching when he jumps, squashing when he lands
#gamedev #indiegamedev #indiegame #godot #blender #n64
LookAtModifier3D. Easy. 5 minutes.
#gamedev #indiegamedev #indiegame #godot #blender #n64
LookAtModifier3D. Easy. 5 minutes.
#gamedev #indiegamedev #indiegame #godot #blender #n64
“What is Jira?”
God I wish that were me lol
“What is Jira?”
God I wish that were me lol
#gamedev #indiegamedev #indiegame #godot #blender #n64
#gamedev #indiegamedev #indiegame #godot #blender #n64