Fjdwrites(at)gmail.com
https://muckrack.com/francisco-dominguez-3
For Polygon, I spoke to Nintendo’s former Localization Director Leslie Swan, former PR Manager Krysta Yang @kitandkrysta.bsky.social and 8-4's John Ricciardi @johntv.bsky.social to find out why.
thisweekinvideogames.com/feature/drag...
Listen to the untold story of how Andy designed a game at school that became a global sensation.
Out now: apple.co/47PAhUk
Listen to the untold story of how Andy designed a game at school that became a global sensation.
Out now: apple.co/47PAhUk
A UX expert reveals how poor planning, understaffed teams and internal compromises too often make launch UX "a real hot mess".
thisweekinvideogames.com/feature/when...
A UX expert reveals how poor planning, understaffed teams and internal compromises too often make launch UX "a real hot mess".
thisweekinvideogames.com/feature/when...
He speaks to UX expert @celiahodent.com for some fantastic context behind how and why some games feel so awful to navigate at launch (which feels like it’s happening way more than it should lately).
Now, it sits alongside Civilization 7 as another catastrophic example of user experience (UX) gone wrong in 2025.
So, we asked an expert: How could this happen?
He speaks to UX expert @celiahodent.com for some fantastic context behind how and why some games feel so awful to navigate at launch (which feels like it’s happening way more than it should lately).
UX expert @celiahodent.com explained why, despite the clear harm to first impressions, game UX is too often left to post-launch fixes.
Now, it sits alongside Civilization 7 as another catastrophic example of user experience (UX) gone wrong in 2025.
So, we asked an expert: How could this happen?
UX expert @celiahodent.com explained why, despite the clear harm to first impressions, game UX is too often left to post-launch fixes.
(Still worth it!)
Me getting near the end of whatever I am grating: oh fuck oh fuck I am going to die, this is going to murder me
(Still worth it!)
Do my clients want IGN? Of course. But do I impress upon them to remember the little guys? Yep.
An army of small voices adds up!
The problem is game publishers pretty much exclusively want GI cover stories or an IGN First and anything smaller isn't worth it.
Do my clients want IGN? Of course. But do I impress upon them to remember the little guys? Yep.
An army of small voices adds up!
thisweekinvideogames.com
thisweekinvideogames.com
Steam: store.steampowered.com/app/3580160/...
EGS: store.epicgames.com/en-US/p/ambr...
aftermath.site/aftermath-rela...
aftermath.site/aftermath-rela...
If you’ve been on the fence and have the means, it’s a good time! 🙏🏽
We're launching it today. Maybe you can even visit it if people stop hammering the server for a second.
If you’ve been on the fence and have the means, it’s a good time! 🙏🏽
Featuring a beautiful lenticular cover of Astro Bot marking both our feature interview with the game’s director, Nicolas Doucet, and the 30th anniversary of PlayStation.
Get in there!
💫 kck.st/4i1GAHT 💫
Featuring a beautiful lenticular cover of Astro Bot marking both our feature interview with the game’s director, Nicolas Doucet, and the 30th anniversary of PlayStation.
Get in there!
💫 kck.st/4i1GAHT 💫
store.epicgames.com/en-US/news/f...
store.epicgames.com/en-US/news/f...
Alma isn't F.E.A.R.'s villain. Armacham and the people that made her are. She's as much a victim as anyone else, a spirit of vengeance made, not born.
www.rollingstone.com/culture/rs-g...
Alma isn't F.E.A.R.'s villain. Armacham and the people that made her are. She's as much a victim as anyone else, a spirit of vengeance made, not born.
art by Amano
It's an anthology of video game history outside the usual US perspective - an accessible & exciting panorama of different realities - and I'll pay 300 USD per article.
Please share :)
It's an anthology of video game history outside the usual US perspective - an accessible & exciting panorama of different realities - and I'll pay 300 USD per article.
Please share :)
www.nytimes.com/2025/10/27/a...
www.nytimes.com/2025/10/27/a...
thisweekinvideogames.com/feature/year...
thisweekinvideogames.com/feature/year...
thisweekinvideogames.com/feature/year...
thisweekinvideogames.com/feature/year...
GET IN
We talk to ninjutsu practitioners, the devs of Ninja Gaiden 4, Ragebound, and AC: Shadows, and even the International Ninja Research Centre to find out.
GET IN
Full disclosure: I talk about being suicidal for two years in the opening because I had to. This one hit me pretty hard.
Full disclosure: I talk about being suicidal for two years in the opening because I had to. This one hit me pretty hard.