Fjdwrites(at)gmail.com
https://muckrack.com/francisco-dominguez-3
For Polygon, I spoke to Nintendo’s former Localization Director Leslie Swan, former PR Manager Krysta Yang @kitandkrysta.bsky.social and 8-4's John Ricciardi @johntv.bsky.social to find out why.
They told me what happened when they got fed up of waiting and made it themselves.
store.epicgames.com/en-US/news/g...
They told me what happened when they got fed up of waiting and made it themselves.
store.epicgames.com/en-US/news/g...
Zero said it did. Most said it made things harder.
thisweekinvideogames.com/feature/conc...
Zero said it did. Most said it made things harder.
thisweekinvideogames.com/feature/conc...
I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.
(Partly because I played the opening dozens of times, as I didn't own a memory card!)
I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.
(Partly because I played the opening dozens of times, as I didn't own a memory card!)
www.gamesindustry.biz/a-decade-on-...
www.gamesindustry.biz/a-decade-on-...
I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.
(Partly because I played the opening dozens of times, as I didn't own a memory card!)
I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.
(Partly because I played the opening dozens of times, as I didn't own a memory card!)
Halfbrick Studios, Screen Australia's Head of Games and @jasonimms.bsky.social explain why kids and Australian developers deserve more from their homegrown icon.
www.theguardian.com/games/2025/d...
Halfbrick Studios, Screen Australia's Head of Games and @jasonimms.bsky.social explain why kids and Australian developers deserve more from their homegrown icon.
www.theguardian.com/games/2025/d...
www.gamesradar.com/games/silent...
www.gamesradar.com/games/silent...
Halfbrick Studios, Screen Australia's Head of Games and @jasonimms.bsky.social explain why kids and Australian developers deserve more from their homegrown icon.
www.theguardian.com/games/2025/d...
Halfbrick Studios, Screen Australia's Head of Games and @jasonimms.bsky.social explain why kids and Australian developers deserve more from their homegrown icon.
www.theguardian.com/games/2025/d...
With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.
www.abc.net.au/news/2025-12...
With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.
www.abc.net.au/news/2025-12...
With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.
www.abc.net.au/news/2025-12...
With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.
www.abc.net.au/news/2025-12...
I remembered your tweet from two years back, and wanted to ask if you'd be interested in giving an Aussie dev's perspective on the topic?
I remembered your tweet from two years back, and wanted to ask if you'd be interested in giving an Aussie dev's perspective on the topic?
"no problem boss. i'm on it"
"no problem boss. i'm on it"
I dug into how Dispatch models how dropping adventure game convention – in this case the very concept of level design – can help a struggling genre rediscover its reason to exist.
www.gamesradar.com/games/advent...
I dug into how Dispatch models how dropping adventure game convention – in this case the very concept of level design – can help a struggling genre rediscover its reason to exist.
www.gamesradar.com/games/advent...
I dug into how Dispatch models how dropping adventure game convention – in this case the very concept of level design – can help a struggling genre rediscover its reason to exist.
www.gamesradar.com/games/advent...
I dug into how Dispatch models how dropping adventure game convention – in this case the very concept of level design – can help a struggling genre rediscover its reason to exist.
www.gamesradar.com/games/advent...
thisweekinvideogames.com/feature/drag...
Listen to the untold story of how Andy designed a game at school that became a global sensation.
Out now: apple.co/47PAhUk
Listen to the untold story of how Andy designed a game at school that became a global sensation.
Out now: apple.co/47PAhUk
A UX expert reveals how poor planning, understaffed teams and internal compromises too often make launch UX "a real hot mess".
thisweekinvideogames.com/feature/when...
A UX expert reveals how poor planning, understaffed teams and internal compromises too often make launch UX "a real hot mess".
thisweekinvideogames.com/feature/when...
He speaks to UX expert @celiahodent.com for some fantastic context behind how and why some games feel so awful to navigate at launch (which feels like it’s happening way more than it should lately).
Now, it sits alongside Civilization 7 as another catastrophic example of user experience (UX) gone wrong in 2025.
So, we asked an expert: How could this happen?
He speaks to UX expert @celiahodent.com for some fantastic context behind how and why some games feel so awful to navigate at launch (which feels like it’s happening way more than it should lately).