Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
www.youtube.com/watch?v=4w0P...
www.youtube.com/watch?v=4w0P...
The first article of hopefully many more to come is about, you guessed it, profiling & optimization.
RTs appreciated!
rovarma.com/articles/opt...
The first article of hopefully many more to come is about, you guessed it, profiling & optimization.
RTs appreciated!
rovarma.com/articles/opt...
www.youtube.com/watch?v=KYmd...
www.youtube.com/watch?v=KYmd...
www.youtube.com/watch?v=ji0H...
www.youtube.com/watch?v=ji0H...
Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...
Download the project, a developer guide, and even a binary executable of the demo here: developer.nvidia.com/game-engines...
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
Part three (thenumb.at/Sampling/) discusses how to create samplers using rejection, inversion, and changes of coordinates.
Part three (thenumb.at/Sampling/) discusses how to create samplers using rejection, inversion, and changes of coordinates.
The universal 128/256/512b #AVX10 is canonized!
Fragmentation madness is over
All-in-One:
cdrdv2-public.intel.com/851038/32546...
Changes:
cdrdv2-public.intel.com/851055/25204...
The universal 128/256/512b #AVX10 is canonized!
Fragmentation madness is over
All-in-One:
cdrdv2-public.intel.com/851038/32546...
Changes:
cdrdv2-public.intel.com/851055/25204...