Lucas Alber
lalber.bsky.social
Lucas Alber
@lalber.bsky.social
www.lalber.org
Reposted by Lucas Alber
The papers session on Rendering is now available! youtu.be/Jj80CZ_1sMY
#I3D2025
I3D 2025 Papers Session 5 - Rendering
YouTube video by I3D Symposium
youtu.be
July 3, 2025 at 8:52 PM
New blog post describing the adaptive SVGF denoiser which is used in our real-time path tracer for Quake and which was part of the HPG 2025 student competition

www.lalber.org/percentile-b...
HPG Student Competition 2025: Percentile-based Adaptive SVGF
We describe the algorithm currently used to denoise our Quake path-tracing demo, Merian-Quake, which won first place at the 2025 High-Performance Graphics (HPG) Student Competition.
www.lalber.org
June 27, 2025 at 8:28 AM
Reposted by Lucas Alber
Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...
May 6, 2025 at 2:00 PM