Eric Stein (he/him)
steinea.bsky.social
Eric Stein (he/him)
@steinea.bsky.social
Producer at EA SPORTS
Games researcher
Former game development instructor
Tabletop game designer
Occasional poet
steinea.ca / steinea.fyi
Reposted by Eric Stein (he/him)
it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.
November 12, 2025 at 10:15 PM
Reposted by Eric Stein (he/him)
The webpage for our upcoming book has the cover on it now which is enough of a milestone for me to write another post about the book we have coming out soon. www.politybooks.com/bookdetail?b...
November 11, 2025 at 5:05 AM
Can confirm, this was nice and easy to complete!
to my games ppl: devs, journos, students, teachers, investors, and not-for-profit weirdos:

The annual GDC State of the Industry survey just dropped. I consulted on this year's survey and promise the experience will feel both better targeted AND shorter.

gdconf.typeform.com/SOTI26
2026 State of the Game Industry
The gaming industry's most comprehensive annual survey is back, and we're casting a wider net than ever before. Whether you're a developer, executive, investor, marketer, educator, or any other profes...
gdconf.typeform.com
November 10, 2025 at 8:45 PM
Reposted by Eric Stein (he/him)
Here We GO! Come along, my dearies!
www.kickstarter.com/projects/lum...
Apocalypse World: Burned Over
The 3rd edition of the groundbreaking original.
www.kickstarter.com
November 6, 2025 at 2:31 PM
Reposted by Eric Stein (he/him)
i wish people would be substantially more careful with their choice to dismiss art/games they don't like as "not art / not a game"
November 4, 2025 at 4:51 AM
Reposted by Eric Stein (he/him)
October 9, 2025 at 8:04 PM
Reposted by Eric Stein (he/him)
Roll with Advantage: Creative, Collaborative, and Critical Responses to Dungeons & Dragons (Play Story Press 2025) edited by Suzanne Richardson & Edmond Y. Chang: playstorypress.org/books/roll-w... - in print or open access PDF! #analoggamestudies #creativewriting #dungeonsanddragons #dnd
October 1, 2025 at 9:51 PM
Reposted by Eric Stein (he/him)
Silksong true ending as praxis, in this essay I will
September 29, 2025 at 5:08 AM
The Mist, Phantom, Cogwork Dancers last night. Unlocked Whiteward before going to sleep. This game, man. Mechanically, aesthetically, just so impressive. And the WRITING! Achingly beautiful. Talking with the Caretaker in Songclave, some real gut-punch lines.
September 21, 2025 at 4:52 PM
Reposted by Eric Stein (he/him)
I'm starting to get texts about this now so I guess I need to say something:

There is a fundraiser going around about a "preservation disaster" raising money right now that I highly advise you to stay very far away from. A particular British tabloid is running with it unquestioningly. Thread:
September 19, 2025 at 6:46 PM
Wow, these ToCs are awful. I've made my research available on several platforms for a while for exactly this reason, as well as syndicating on my personal site. This was an easy few clicks to delete my Academia page. The site has rapidly worsened over the last few years, so I'm not sad to leave it.
September 19, 2025 at 3:48 PM
Reposted by Eric Stein (he/him)
THEY LET ME WRITE ANOTHER BOOK

"You’re Not Overthinking It" is available for pre-order right now. It collects the most meaningful essays of my career alongside hundreds of new annotations on each piece’s creation, background, and legacy. Far more details below: www.lostincult.co.uk/overthinking
September 16, 2025 at 5:01 PM
Spot on. I do not have the fastest reflexes, but it's been incredible to feel Silksong teaching me to *slow down*. I beat Widow and Last Judge when I was able to actually calm myself and stay still in the arena. Panic is my #1 cause of a failed boss run.
The thing about silksong difficulty is that every boss goes from being very hard to very easy as soon as you learn all their moves and telegraphs.

Every single attack is telegraphed and every single attack has a thing you can do to avoid it and a thing you can do to punish it. Every. Single. One.
September 15, 2025 at 5:16 PM
Beautifully written. The whole review is worth a read, captures a lot of what I love about this game. May we be like the bugs, indeed!
reviewed Silksong, whose friction is fundamental to its humanism. (may we, twisted by this historical moment into alienated vermin, be like the bugs)

www.slantmagazine.com/games/hollow...
September 14, 2025 at 8:20 PM
I ran through Sinner's Road tonight and it is evil and mean and incredible. So many awful curveball surprises which made for great early game tests of all the tricks I've learned so far. Liz describes it perfectly here.
My current Silksong hot take is that I like Sinner's Road best so far out of all the areas in terms of how it handles challenge variety and difficulty. I feel simultaneously incredibly skilled and powerful and a puny little bug being absolutely bodied by the experience.
September 10, 2025 at 4:27 AM
"I want games that I can argue with, games that trust me to read them closely, games that demand I think through them."
September 8, 2025 at 1:56 PM
Reposted by Eric Stein (he/him)
Digging into Silksong, and of course it’s beautiful, but it also SOUNDS so good. All those crunchy rocks and rosary beads rolling around, the voices, and the music.
September 6, 2025 at 4:32 PM
Silksong GOTY
September 6, 2025 at 9:25 AM
Reposted by Eric Stein (he/him)
Steam and Nintendo eShop both down lmaooooooo
September 4, 2025 at 2:04 PM
"The only thing that that amount of wealth is necessary for is the domination of others. In other words, at a certain point, wealth shifts from being something that enables freedom to something that can only be used to take freedom away from the public"
September 3, 2025 at 3:02 PM
Reposted by Eric Stein (he/him)
So hyped to be part of @peow.bsky.social’s ExMag volume 6!

I had the pleasure of working on an original sci-fi short with one of my all time favourite artists, @decassette.bsky.social, telling a story of deep time and alien ecologies 🌱

Back the anthology here: www.kickstarter.com/projects/peo...
August 31, 2025 at 7:03 PM
Ohhhhhh yaaaaaa

"Something's wrong with the world and everyone knows what it is" feels extra true right now
August 30, 2025 at 12:26 AM
New fund from the CMF and Creative BC is cool, though I find the parameters strange: 200K potential grant, but only for "mid-level and experienced studios." 200K would be life changing for a new or solo dev, but feels small for the targeted studio category.

cmf-fmc.ca/news/cmf-cre...
CMF, Creative BC renew joint Video Games Business Development Program, applications now open | Canada Media Fund
Toronto and Vancouver, August 26, 2025 — The Canada Media Fund (CMF) and Creative BC (CrBC) today announced the renewal…
cmf-fmc.ca
August 27, 2025 at 3:48 PM
"It all feels like such a colossal waste"

Excellent reportage from @chrisbratt.bsky.social and PMG. Especially appreciate the transparency and integrity of the opening segment looking back at the original doc and all the complexities of reporting on such a tangled story.

youtu.be/lZEAs6M1wts
It's Time We Talked about Disco Elysium, Again
YouTube video by People Make Games
youtu.be
August 27, 2025 at 12:22 AM