Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
It's very useful to quickly find and fix inefficiencies. I recently implemented zoom to cursor, and it's a joy to use now. Another handy feature is CTRL-click on a profiler marker to jump to the code location.
In other news, I managed to get tracks in the snow working 🥳
It just broke a few other systems, but I guess I can fix those 😅
I'm really happy how this is starting to look!
#gamedev #raylib #cozygame #puzzlegame
In other news, I managed to get tracks in the snow working 🥳
It just broke a few other systems, but I guess I can fix those 😅
I'm really happy how this is starting to look!
#gamedev #raylib #cozygame #puzzlegame
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.
github.com/Geolm/bc_cru...
One .c/.h pair, no deps, no malloc
GPU-ready output
Zigzag + delta + popcount/dictionary tricks
Tested
Perfect for games, procedural assets, streaming textures.
github.com/Geolm/bc_cru...
I'll add features to the in-game editor that the game designer requested!
I'll add features to the in-game editor that the game designer requested!
Check the site!
fightchatcontrol.eu
Check the site!
fightchatcontrol.eu
Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊
youtu.be/1OOfRTfMnx0
Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊
youtu.be/1OOfRTfMnx0
I’ve been improving the in-game ambient occlusion system - and ended up with something I call:
Blob-based Analytical Ambient Occlusion on Primitives
Here’s what it does to the final image:
(more examples later in the thread)
(1/16)
I’ve been improving the in-game ambient occlusion system - and ended up with something I call:
Blob-based Analytical Ambient Occlusion on Primitives
Here’s what it does to the final image:
(more examples later in the thread)
(1/16)
There is much to do still, but it is coming nicely along so far.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
Halloween is coming and there is so much left to do!
Like, for instance, wish listing 8-bitBot: store.steampowered.com/app/3959370/...
#gamedev #raylib #solodev
Halloween is coming and there is so much left to do!
Like, for instance, wish listing 8-bitBot: store.steampowered.com/app/3959370/...
#gamedev #raylib #solodev
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
github.com/rxi/sj.h
github.com/rxi/sj.h
Adding items that entities can drop when they die or are destroyed. This is yet another project – a game we're prototyping with my studio, Asteroid Lab.
Made in a custom engine, in C. #indiedev
www.youtube.com/watch?v=Y0Q5...
Adding items that entities can drop when they die or are destroyed. This is yet another project – a game we're prototyping with my studio, Asteroid Lab.
Made in a custom engine, in C. #indiedev
www.youtube.com/watch?v=Y0Q5...
Help us spread the word and write a review if you play it on Steam! 💜
OUT NOW
👃
🍎 Play as 250+ everyday objects
💌 Experience a wholesome life story
🧑🤝🧑 Join a friend in the local co-op mode!
Get it on Steam, EGS, PS5 and Switch!
Tell your friends, family and help us share this post!
Help us spread the word and write a review if you play it on Steam! 💜