Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
If the stack was the same size for every platform, stack overflow could be caught while developing. I'll see if I can set the stack size to the same (modest) size for all platforms in my engine
If the stack was the same size for every platform, stack overflow could be caught while developing. I'll see if I can set the stack size to the same (modest) size for all platforms in my engine
What's your approach to level editing, do you use a specific tool?
What's your approach to level editing, do you use a specific tool?
For this (arguably simple) example, it would look basically the same in C:
For this (arguably simple) example, it would look basically the same in C:
The idea of making the bot bigger and focusing on fewer things is good though, I’d say
The idea of making the bot bigger and focusing on fewer things is good though, I’d say
Using C these days and appreciate the simplicity!
Using C these days and appreciate the simplicity!
Works well when composing data structures too, eg node structs can have pointers, null by default
Works well when composing data structures too, eg node structs can have pointers, null by default
Then indeed they seem incompatible to ZII in this context
Then indeed they seem incompatible to ZII in this context
Also it seems you can’t assign them first in the constructor (makes sense, you could call other things from in there at which point the non-null guarantees would not hold).
Also it seems you can’t assign them first in the constructor (makes sense, you could call other things from in there at which point the non-null guarantees would not hold).