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procgen.bsky.social
proc_gen
@procgen.bsky.social
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com

#procgen #gamedev
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Genuary 2026, day 27: Lifeform. A shape or structure that behaves as if it’s alive or growing. 🍎

#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
January 27, 2026 at 9:04 PM
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Rocaille

vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
January 26, 2026 at 3:30 PM
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In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.

Sharing a small clip here 🙂
Let us know what you think!
January 26, 2026 at 3:50 PM
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#Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes.
January 25, 2026 at 8:32 PM
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"Space Filler D20"

Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes. (@manuellarino)

Made with p5.js

#genuary2026 #genuary #genuary25 #genartclub

See it in action on @editart_xyz link in thread 👇
January 25, 2026 at 4:28 PM
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Procedural building generator, fixed balconies spawning indoors, added porches, front steps, double doors, back railings for staircases.
NimianLegends.com
January 25, 2026 at 12:31 AM
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Put together a really minimal sim rig in Geometry Nodes just now, did some tracing of a noise field, and colored the results based on speed at time of capture. I optimized the tracer by periodically resampling previous points using a Catmull-Rom spline this time.
#Blender #GeometryNodes
January 23, 2026 at 8:48 PM
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Luminescent Growth

Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR

#ProcGen #Shaders #Shadertoy
January 23, 2026 at 10:53 AM
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The best thing about continuing to build Trek ships is since its all procedurally moidelled in Houdini, Im slowly building up a great toolset to get them done fairly fast :)
January 24, 2026 at 5:07 AM
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Ooh, this year's Polaris Reports are up. Probably at least one or two things there of interest to any game designer. polarisgamedesign.com/reports/
Reports
REPORTS 2022 2023 2023 Understanding Systems Suspense Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to ...
polarisgamedesign.com
January 22, 2026 at 7:42 PM
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New devlog about the dialogue system I've planned for my procedural NPCs that I just recently started working on: www.youtube.com/watch?v=sHXO...

#gamedev #indiegame #procgen
Dynamic Dialogue System for Procedural NPCs
YouTube video by Vuntra City
www.youtube.com
January 22, 2026 at 1:56 PM
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I made a directional noise type I call Phacelle Noise which is pretty fast!

Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...

#Graphics #Shaders #Shadertoy
January 22, 2026 at 3:50 PM
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look at them gorgeous procgen railings..
January 15, 2026 at 12:59 AM
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January 16, 2026 at 7:53 AM
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Simulating the convective smoke emanating from an superheated source, such as a pyroclastic flow, with three dimensional Navier-Stokes voxel interaction w/ high vorticity.
#graphics #indiedev #solodev #programming #algorithm #procgen
January 17, 2026 at 4:04 AM
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Cellular automata meets triple spirals. Angular shards emerge, rotate, fade. Never repeats the same pattern twice.

#GenerativeArt #CodeArt
January 18, 2026 at 10:03 PM
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My January 2026 goal is to finish www.redblobgames.com/articles/sdf...

It's a writeup on what I learned about SDF (Signed Distance Field) font rendering. I started in 2024 but then never finished. So my goal now is to finish :)
January 19, 2026 at 4:26 PM
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Wallpaper group. Agents and p3* symmetry.
Catching up (still!) with #genuary.

#genuary2026 #genuary17 #generativeart
January 19, 2026 at 2:37 PM
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Genuary 2026, day 19: 16 x 16 🌻

Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt

#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding
January 19, 2026 at 3:09 PM
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A sand planet wanderer controlled by one simple rule: USD/JPY rate goes up → turn right, rate goes down → turn left.

#genuary #genuary2026 #genuary18
January 18, 2026 at 3:56 PM
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#genuary #genuary18 Unexpected Path

Step: create a random, but very large, number

rule:

Map each digit to movement direction:
0-1: up, 2-3: right, 4-5: down, 6-7: left, 8-9: random diagonal

#p5js #processing #creativecoding #codeart
January 18, 2026 at 10:17 AM
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genuary.art
#genuary #genuary2026 #genuary18 -
"Unexpected path. Draw a route that changes direction based on one very simple rule."
The simple rule: "Follow the letters in Winnie-the-Pooh".
With this being a somewhat different style and age to Shakespeare, will there be a noticeable difference? No.
January 18, 2026 at 1:28 PM
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Genuary 2026, day 18: Unexpected path. 👣

#genuary #genuary2026 #genuary18
#generativeart #p5js #creativecoding
January 18, 2026 at 9:35 PM
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January 18, 2026 at 3:31 PM
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Unexpected path. Draw a route that changes direction based on one very simple rule.

#genuary18 #genuary2026
January 18, 2026 at 9:08 PM