https://procedural-generation.tumblr.com
#procgen #gamedev
#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
Sharing a small clip here 🙂
Let us know what you think!
Sharing a small clip here 🙂
Let us know what you think!
Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes. (@manuellarino)
Made with p5.js
#genuary2026 #genuary #genuary25 #genartclub
See it in action on @editart_xyz link in thread 👇
Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes. (@manuellarino)
Made with p5.js
#genuary2026 #genuary #genuary25 #genartclub
See it in action on @editart_xyz link in thread 👇
NimianLegends.com
NimianLegends.com
#Blender #GeometryNodes
#Blender #GeometryNodes
Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR
#ProcGen #Shaders #Shadertoy
Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR
#ProcGen #Shaders #Shadertoy
#gamedev #indiegame #procgen
#gamedev #indiegame #procgen
Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...
#Graphics #Shaders #Shadertoy
Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...
#Graphics #Shaders #Shadertoy
#graphics #indiedev #solodev #programming #algorithm #procgen
#graphics #indiedev #solodev #programming #algorithm #procgen
#GenerativeArt #CodeArt
#GenerativeArt #CodeArt
It's a writeup on what I learned about SDF (Signed Distance Field) font rendering. I started in 2024 but then never finished. So my goal now is to finish :)
It's a writeup on what I learned about SDF (Signed Distance Field) font rendering. I started in 2024 but then never finished. So my goal now is to finish :)
Catching up (still!) with #genuary.
#genuary2026 #genuary17 #generativeart
Catching up (still!) with #genuary.
#genuary2026 #genuary17 #generativeart
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding
Original painting: Bauerngarten mit Sonnenblumen, by Gustav Klimt
#genuary #genuary2026 #genuary19
#generativeart #p5js #creativecoding
#genuary #genuary2026 #genuary18
#genuary #genuary2026 #genuary18
Step: create a random, but very large, number
rule:
Map each digit to movement direction:
0-1: up, 2-3: right, 4-5: down, 6-7: left, 8-9: random diagonal
#p5js #processing #creativecoding #codeart
Step: create a random, but very large, number
rule:
Map each digit to movement direction:
0-1: up, 2-3: right, 4-5: down, 6-7: left, 8-9: random diagonal
#p5js #processing #creativecoding #codeart
#genuary #genuary2026 #genuary18 -
"Unexpected path. Draw a route that changes direction based on one very simple rule."
The simple rule: "Follow the letters in Winnie-the-Pooh".
With this being a somewhat different style and age to Shakespeare, will there be a noticeable difference? No.
#genuary #genuary2026 #genuary18 -
"Unexpected path. Draw a route that changes direction based on one very simple rule."
The simple rule: "Follow the letters in Winnie-the-Pooh".
With this being a somewhat different style and age to Shakespeare, will there be a noticeable difference? No.
#genuary #genuary2026 #genuary18
#generativeart #p5js #creativecoding
#genuary #genuary2026 #genuary18
#generativeart #p5js #creativecoding
#genuary18 #genuary2026
#genuary18 #genuary2026