marina
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parinamais.bsky.social
marina
@parinamais.bsky.social
Hi! I'm Marina, a brazilian Tech Artist graduating in Computer Science 💻

Currently working on a game called CATCHING FISHES 🐟

My TechArt website: https://parinamais.com/
If you see this, post your bird art 🐦🦆

#birds 🪶 #ducks
November 10, 2025 at 4:55 PM
Reposted by marina
Submissions are now open! The idea is to collect participants pixel art, then release it as a free browser game! Everyone is welcome! #PixelClawlab #pixelart
✨Check out the submission form here: forms.gle/KVDrMTgEFERk...
November 8, 2025 at 2:29 PM
Reposted by marina
I released Jailbird Nocturne just over a year ago! So I wrote a 30 page retrospective on just about anything about it I could think of - design, characters, narrative, themes, production, scale, reception, etc. Hopefully you find something in there of interest!
A Jailbird Nocturne Post-Mortem
alexandrah.neocities.org
November 7, 2025 at 6:49 PM
✨new blogpost: BOIDS!

I wrote a pretty big breakdown about my Boids implementation.

You can read it at parinamais.com/posts/boids/

or 👇scroll down for an overview!

#gamedev #indiedev #techart #unity #boids
BOIDS
Boids!
parinamais.com
November 3, 2025 at 11:52 AM
Reposted by marina
Hey everyone! It's finally Halloween! And for this, I have a new special edition of TecTec Magazine for you! Be sure to check out some things to play today!

www.maykearth.com.br/en/post/tect...

This edition was prepared to be a gift at the @fogogames.bsky.social pre-launch event we held!
October 31, 2025 at 4:48 PM
📒 DAILY to-do list:

➡️ finish writing my BOIDS post!
October 31, 2025 at 3:23 PM
this week I've been working on a pretty big BOIDS breakdown for my website...

I want to explain both how boids work & how I implemented them in my game.

The reason why I’m doing this is because (+)

#gamedev #techart #unity #indiedev
October 30, 2025 at 12:58 PM
I'm working on a pretty big BOIDS breakdown, that involves a lot of vector math...

so I decided to create a tool to help me showcase vector operations!

it's still in early stages, but I sense this will be very helpful ⬆️

#Unity #TechArt
October 23, 2025 at 7:28 PM
this month I'm wrapping up my work on Catching Fishes...

which means I'll soon be back to my previous project:

THE CARROT CAR GAME 😎

I've missed this crazy ride!

#indiegame #gamedev #indiedev #unity
October 9, 2025 at 6:02 PM
it's almost five o'clock here in Brazil...

but it's still FISH TIME in my tiny game😎

this week: improved boids algorithm, also now I can change my fish color!

up next: changing individual colors + performance improvements (this currently swims at ~50FPS, we can do better!!)

#indiedev #indiegame
October 1, 2025 at 7:41 PM
Reposted by marina
Um de nós, um de nós (pt1/2)
October 1, 2025 at 1:30 PM
Reposted by marina
it's the final day of september! and the final of my Septembit! I enjoyed a lot doing this one, so I made a blog post with all of the tiles and descriptions! (Even though I put all of them here too 😅, but there are other things there)

www.maykearth.com.br/en/post/sept...

#septembit #pixelart #ドット絵
September 30, 2025 at 11:20 AM
Reposted by marina
This is FINE, everything is FINE

We worked with a bunch of talented animators and artists on a music video for The Living Tombstone’s remix of Everything is Fine!!!

CHECK IT OUT NOW!
The Living Tombstone - "Everything Is Fine (Remix)"
YouTube video by The Living Tombstone
www.youtube.com
September 26, 2025 at 5:02 PM
this week I'm working on my game's ending...

and the game simply can't be called Catching FISHES if there aren't any fishes!!

so HERE WE GO

#indiegame #indiedev #catchingfishes
September 25, 2025 at 7:05 PM
I'm working on the final cutscene for my game, and seeing everything come together makes me feel very emotional.

it took me a while to accept who I am, and embrace my weird ideas. but I sure am glad to have finally done it : )

here's to being weird (and proud!) 🍾🥂
September 24, 2025 at 7:03 PM
September 23, 2025 at 10:51 AM
FISH_v01_test is finally swimming! 😎

#indiegame #indiedev #unity #catchingfishes
September 22, 2025 at 6:50 PM
Reposted by marina
There's been so many wonderful games releasing this year, but Pipistrello and the Cursed Yoyo is still one of my favourites. There's a demo, I think you should all try it.
Pipistrello and the Cursed Yoyo on Steam
Are you ready for the first Yoyovania?! In this 2D top-down adventure you'll explore a sprawling urban landscape, reinterpreting your surroundings through your mastery of yoyo tricks. Navigate the cit...
store.steampowered.com
September 22, 2025 at 2:23 PM
finally time to start working on the FISHES part of Catching Fishes 🎏

STEP 1: gather references ✅
September 18, 2025 at 6:39 PM
I finally finished the music for my game!

Here's a sneak peek of the Catching Fishes song, played by REAL fishes 🐟🐠

#blender #indiedev #indiegame #catchingfishes
September 18, 2025 at 11:08 AM
was having a hard time improving my game's music today, so I had an idea on how to debug it:

turn every instrument into the default keyboard 🎹

worked surprisingly well, makes it easier to spot notes that are dissonant / out of tempo

#indiegame #gamedev #indiedev #flstudio
September 10, 2025 at 7:34 PM
this is what Catching Fishes 🐟 is about!! ❤️❤️❤️
a comic about fishing (1/7)
September 10, 2025 at 7:27 PM
Reposted by marina
etc
September 10, 2025 at 11:50 AM
last week I started working on the music for Catching Fishes 🐟

this has been my biggest challenge so far, but today I was finally able to come up with something cool!

so here's a sneak preview of the intro 🎵🎹

(I'm using FLStudio with the SQ8L plugin)

#indiedev #gamedev #indiegame #catchingfishes
September 9, 2025 at 7:37 PM
Reposted by marina
weekend project was to remake my blackbird render as an interactive thingie, here’s how far I got! ❤️
September 7, 2025 at 9:50 PM