Currently working on a game called CATCHING FISHES 🐟
My TechArt website: https://parinamais.com/
I’m very open to feedback, so if you have anything to add or correct, please reach out!
for now, it's time to move on...
THERE'S BIGGER FISH TO FRY!
I’m very open to feedback, so if you have anything to add or correct, please reach out!
for now, it's time to move on...
THERE'S BIGGER FISH TO FRY!
RED marks the eye,
GREEN separates the mouth from the body,
BLUE gives me shadows, and
ALPHA stores the pupil.
RED marks the eye,
GREEN separates the mouth from the body,
BLUE gives me shadows, and
ALPHA stores the pupil.
instead, I made a very simple 3D fish!
you can see that, on close-up, this model has lots of flaws. BUT, when we look at it in the actual game size, all flaws magically disappear!
it's gamedev baby!!!! 😎
instead, I made a very simple 3D fish!
you can see that, on close-up, this model has lots of flaws. BUT, when we look at it in the actual game size, all flaws magically disappear!
it's gamedev baby!!!! 😎
COHESION says that each boid will try to swim towards the average center position of the other boids.
COHESION says that each boid will try to swim towards the average center position of the other boids.
It's centered around three rules that every boid must follow: COHESION, SEPARATION, and ALIGNMENT.
when we implement these rules simultaneously, we get... nice flocking fish!
It's centered around three rules that every boid must follow: COHESION, SEPARATION, and ALIGNMENT.
when we implement these rules simultaneously, we get... nice flocking fish!