marina
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parinamais.bsky.social
marina
@parinamais.bsky.social
Hi! I'm Marina, a brazilian Tech Artist graduating in Computer Science 💻

Currently working on a game called CATCHING FISHES 🐟

My TechArt website: https://parinamais.com/
this looks super cool!
November 12, 2025 at 10:35 PM
loved this!! short yet still very informative. I'm all for websites, and yours started out great XD
November 10, 2025 at 3:07 PM
awesome idea!! Looking forward to play this
November 8, 2025 at 2:35 PM
now we finally know what music looks like!!
November 8, 2025 at 11:37 AM
hi! I haven't played your game yet, just found out about it through your post. Just wanted to say that, having read most of it, I was touched by the amount of love and care you've poured into the game. Completing any game is a huge feat, and one of this scale is... just amazing! congrats!!! 👏👏👏
November 7, 2025 at 8:10 PM
Dont know how to explain it but I feel like this is one of the best stories I've ever heard
November 6, 2025 at 11:46 PM
this could be in a portrait hanging on a wall. very beautiful!
November 4, 2025 at 6:21 PM
nice!! waiting for it
November 3, 2025 at 6:18 PM
this was my first BOIDS implementation, so I’m sure it has lots of flaws!

I’m very open to feedback, so if you have anything to add or correct, please reach out!

for now, it's time to move on...

THERE'S BIGGER FISH TO FRY!
November 3, 2025 at 11:59 AM
with a very simple build!
November 3, 2025 at 11:58 AM
finally, the swimming animation is a very simple, very crude vertex displacement shader
November 3, 2025 at 11:57 AM
with that, I'm able to change my colors in real time, without any extra texture cost!
November 3, 2025 at 11:57 AM
to optimize it, I divided its texture into 4 masks, one per channel:

RED marks the eye,
GREEN separates the mouth from the body,
BLUE gives me shadows, and
ALPHA stores the pupil.
November 3, 2025 at 11:56 AM
for my in-game implementation, I didn't use paper fishes...

instead, I made a very simple 3D fish!

you can see that, on close-up, this model has lots of flaws. BUT, when we look at it in the actual game size, all flaws magically disappear!

it's gamedev baby!!!! 😎
November 3, 2025 at 11:56 AM
and ALIGNMENT means that they will try to match the velocity of other boids.
November 3, 2025 at 11:54 AM
SEPARATION makes the boids try to keep a small distance from each other…
November 3, 2025 at 11:54 AM
and each rule is actually quite simple:

COHESION says that each boid will try to swim towards the average center position of the other boids.
November 3, 2025 at 11:53 AM
BOID stands for “bird-oid object”, an algorithm developed by Craig Reynolds to simulate flocking.

It's centered around three rules that every boid must follow: COHESION, SEPARATION, and ALIGNMENT.

when we implement these rules simultaneously, we get... nice flocking fish!
November 3, 2025 at 11:53 AM
done! should be published on MONDAY!
October 31, 2025 at 7:06 PM
se for vender, me bota na lista de compradores por favor XD Quero muito ter uma TecTec!
October 31, 2025 at 5:59 PM