Currently working on a game called CATCHING FISHES 🐟
My TechArt website: https://parinamais.com/
I’m very open to feedback, so if you have anything to add or correct, please reach out!
for now, it's time to move on...
THERE'S BIGGER FISH TO FRY!
I’m very open to feedback, so if you have anything to add or correct, please reach out!
for now, it's time to move on...
THERE'S BIGGER FISH TO FRY!
RED marks the eye,
GREEN separates the mouth from the body,
BLUE gives me shadows, and
ALPHA stores the pupil.
RED marks the eye,
GREEN separates the mouth from the body,
BLUE gives me shadows, and
ALPHA stores the pupil.
instead, I made a very simple 3D fish!
you can see that, on close-up, this model has lots of flaws. BUT, when we look at it in the actual game size, all flaws magically disappear!
it's gamedev baby!!!! 😎
instead, I made a very simple 3D fish!
you can see that, on close-up, this model has lots of flaws. BUT, when we look at it in the actual game size, all flaws magically disappear!
it's gamedev baby!!!! 😎
COHESION says that each boid will try to swim towards the average center position of the other boids.
COHESION says that each boid will try to swim towards the average center position of the other boids.
It's centered around three rules that every boid must follow: COHESION, SEPARATION, and ALIGNMENT.
when we implement these rules simultaneously, we get... nice flocking fish!
It's centered around three rules that every boid must follow: COHESION, SEPARATION, and ALIGNMENT.
when we implement these rules simultaneously, we get... nice flocking fish!
➡️ finish writing my BOIDS post!
➡️ finish writing my BOIDS post!
I don't believe in shortcuts, so I know there will be a bunch more things where I'll fail on my first attempt.
And that's ok!
I'm happy in my journey, and excited to see where it will take me : ')
I don't believe in shortcuts, so I know there will be a bunch more things where I'll fail on my first attempt.
And that's ok!
I'm happy in my journey, and excited to see where it will take me : ')
I study a bunch of gamedev related topics, and one of them is math!
I still don't consider myself very good at it, but I'm getting somewhere! I finally reached precalculus, here's a snippet of my notebook for it
Anyway, this is all just to say (+)
I study a bunch of gamedev related topics, and one of them is math!
I still don't consider myself very good at it, but I'm getting somewhere! I finally reached precalculus, here's a snippet of my notebook for it
Anyway, this is all just to say (+)
I failed miserably 🥲
I couldn't understand the math behind it, and tutorials would only get me so far.
Now, not only do I get the math, but I'm able to explain it! And here's the SECRET behind my evolution (+)
I failed miserably 🥲
I couldn't understand the math behind it, and tutorials would only get me so far.
Now, not only do I get the math, but I'm able to explain it! And here's the SECRET behind my evolution (+)
which means I'll soon be back to my previous project:
THE CARROT CAR GAME 😎
I've missed this crazy ride!
#indiegame #gamedev #indiedev #unity
which means I'll soon be back to my previous project:
THE CARROT CAR GAME 😎
I've missed this crazy ride!
#indiegame #gamedev #indiedev #unity
but it's still FISH TIME in my tiny game😎
this week: improved boids algorithm, also now I can change my fish color!
up next: changing individual colors + performance improvements (this currently swims at ~50FPS, we can do better!!)
#indiedev #indiegame
but it's still FISH TIME in my tiny game😎
this week: improved boids algorithm, also now I can change my fish color!
up next: changing individual colors + performance improvements (this currently swims at ~50FPS, we can do better!!)
#indiedev #indiegame
and the game simply can't be called Catching FISHES if there aren't any fishes!!
so HERE WE GO
#indiegame #indiedev #catchingfishes
and the game simply can't be called Catching FISHES if there aren't any fishes!!
so HERE WE GO
#indiegame #indiedev #catchingfishes
STEP 1: gather references ✅
STEP 1: gather references ✅