Hello! My name is Moishe Grosh, I am a Canada-based Sound Designer whose currently open for work, specializing in character and combat sounds but am able to do others.
youtu.be/uiqg1SE5R_s?...
WKRPG
WKRPG
*opens manilla envelope*
... and yet, on jan 21, 2025 ...
*slides 8x10 photo across table*
... you wore the tutti frutti
*opens manilla envelope*
... and yet, on jan 21, 2025 ...
*slides 8x10 photo across table*
... you wore the tutti frutti
Take a look at these before and after shots after the update. 😍
🕹️: www.meta.com/en-gb/experi...
#indie #GameDev #Horror #VR #VisualNovel
Take a look at these before and after shots after the update. 😍
🕹️: www.meta.com/en-gb/experi...
#indie #GameDev #Horror #VR #VisualNovel
then he said he wanted to become a publisher, and it was basically this
then he said he wanted to become a publisher, and it was basically this
We can have bigger games with better graphics if we just get rid of the shareholders.
The problem isn't game design; its late stage capitalism.
Games being big isn't why we're overworked.
Gonna have to be self-published since Id rather not run the gauntlet that is publishing companies so stay tuned whilst I figure out how to make it happen.
Gonna have to be self-published since Id rather not run the gauntlet that is publishing companies so stay tuned whilst I figure out how to make it happen.
I'll go first: Six page commercial lease.
If you push yourself to your limits and burn out for a company, you are trading years of your future productivity for minor gains in the present.
Burning out will _fuck you up_, it's like brain fog or depression, and it takes years to recover
If you push yourself to your limits and burn out for a company, you are trading years of your future productivity for minor gains in the present.
Burning out will _fuck you up_, it's like brain fog or depression, and it takes years to recover