design lead in a Saw mask: oh you can leave anytime, but first you have to agree about what kinds of ramps are allowed in this game
(level designer and gameplay designer look at each other in horror)
design lead in a Saw mask: oh you can leave anytime, but first you have to agree about what kinds of ramps are allowed in this game
(level designer and gameplay designer look at each other in horror)
concept artist: (clutching tighter) no. this is my emotional support sky whale
concept artist: (clutching tighter) no. this is my emotional support sky whale
Do you need a contractor? I've got a track record of leading scope-friendly script revisions late in dev. I have also done a lot of consulting on new IPs and pitches/demos. Feel free to DM me!
Do you need a contractor? I've got a track record of leading scope-friendly script revisions late in dev. I have also done a lot of consulting on new IPs and pitches/demos. Feel free to DM me!
game designer: great question. i wrote some pillars to help us align on a good outcome here.
you, reading: wait, this pillar is just "food must be edible," that seems pretty vague
game designer: ah, that's where the secondary pillars about Edibility come into play
game designer: great question. i wrote some pillars to help us align on a good outcome here.
you, reading: wait, this pillar is just "food must be edible," that seems pretty vague
game designer: ah, that's where the secondary pillars about Edibility come into play
JRPG: anyway, here’s a minigame where you can teach a dog how to runway model while some bubbly EDM track plays in the background
JRPG: anyway, here’s a minigame where you can teach a dog how to runway model while some bubbly EDM track plays in the background