🐤 Joanna
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jolexxa.bsky.social
🐤 Joanna
@jolexxa.bsky.social
chickensoft girl 🐤 building games and tools in c# for the 🤖 #godot game engine

https://chickensoft.games — 20+ open source #gamedev tools

cross platform apps with 🎯 #dart and 🐦 #flutter at 🦄 @vgventures.bsky.social

thoughts are my own (i hope)
Reposted by 🐤 Joanna
Chickensoft's godot testing libraries are awesome!

Wrote a test that automatically plays a level with recorded inputs and verifies that the win condition is met.

Thanks @jolexxa.bsky.social and other contributors for the open source repos :)

#godot #gamedev #chickensoft #csharp
December 26, 2025 at 1:54 AM
Reposted by 🐤 Joanna
"You there, boy! [slurpy inhale sound] What day is it?"
December 25, 2025 at 6:04 AM
Reposted by 🐤 Joanna
Godot 4 C# devs!! I forked the official Godot-Tools to add:
- ✅ Drag & Drop nodes to create [Export] and references
- ✅ Live Scene Tree & Inspector debug in VS Code
- ✅ Auto-refresh while debugging

Link: github.com/DanTrz/godot...

#godot #GodotEngine #GodotTips #Gamedev #Indiedev #csharp
December 22, 2025 at 11:39 AM
Reposted by 🐤 Joanna
I’ve updated the map interface for my dark fantasy game, Crimson Rest. It’s now easier to identify rooms and navigate through the map. What should I add next?

➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140

#darkfantasy #indiedev #gamedev #psx #godot
December 19, 2025 at 9:18 PM
Reposted by 🐤 Joanna
I've just released the first public version of the "SpriteLabel" addon. Try it out and let me know what you think!

#godot #madewithgodot #pixelart #screenshotsaturday #retro #indiedev #gamedev

GitHub: github.com/LauraWebdev/...
As always, MIT licensed
Currently working on a #Godot addon that lets you use a pixel font atlas and use it like a pixel perfect text label with support for single atlas and seperated textures and the ability to add "control characters" (like the heart, coin etc).

#GameDev #MadeWithGodot #ScreenshotSaturday #IndieDev
December 20, 2025 at 1:33 PM
Reposted by 🐤 Joanna
After almost a decade with #unity3d - WOW #Godot is such a breath of air made by a developer who also breathes air!

So many things Unity 'can' do (with too much effort) done in single lines or features!
December 16, 2025 at 6:13 PM
Reposted by 🐤 Joanna
This procedural generation stuff is actually pretty sick. Something to get lost in #gamedev #godot #indiedev
December 6, 2025 at 7:40 PM
Reposted by 🐤 Joanna
A Little Christmas Market is now live!! Please get cosy, get festive and enjoy my new little game, free to play in browser on @itch.io. ginacities.itch.io/a-little-chr... #godot #indiedev #gamedev #cozygames
A Little Christmas Market by ginacities
Collect coins, buy stalls, decorate, make the perfect Christmas market
ginacities.itch.io
December 2, 2025 at 5:41 PM
Reposted by 🐤 Joanna
Random thing that took me *all day* to implement: Using Y Sort Enabled in Godot so that items placed are in front of stalls when placed low down, and behind them when placed higher up, then applying the same for NPCs. If done well, nobody will know you did anything at all. #godot #indiedev #gamedev
November 30, 2025 at 12:02 AM
Reposted by 🐤 Joanna
Procedural intersection coming along. In this scenario, showing off how you can turn a forked exit into an add lane exit. Obviously, would need another type of UV/mesh generator longer term for this use case, but it's already super cool having it interactive like this. #godot #addon #procgen
December 1, 2025 at 2:32 AM
Reposted by 🐤 Joanna
HUGE NEWS for my terrain plugin for Godot called TerraBrush!

The version 0.14.0 Alpha is OUT and is now a FULL GDExtension!🥳

You can also try it without Godot on itch (link in the comments 👇)!

DevLog link also in the comments!

#GodotEngine #gamedev #indiedev
November 22, 2025 at 5:03 PM
Reposted by 🐤 Joanna
Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot.

I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs):

github.com/migueldeicaz...
GitHub - migueldeicaza/GodotApplePlugins: Godot Plugins for Apple APIs.
Godot Plugins for Apple APIs. Contribute to migueldeicaza/GodotApplePlugins development by creating an account on GitHub.
github.com
November 20, 2025 at 12:00 AM
In case you missed it, JetBrains has released an update for Rider that integrates the Chickensoft test executor! 🥳 Now you can run tests (that you're definitely writing, right?) for your game that much easier! www.jetbrains.com/rider/whatsn...

#godot #gamedev #csharp #indiedev #dotnet
What's New in Rider
What's new in recent JetBrains Rider updates
www.jetbrains.com
November 17, 2025 at 2:53 PM
Reposted by 🐤 Joanna
Finally put the finishing touches on a PR to add "box" scaling to Godot's value track editor. github.com/godotengine/...
November 13, 2025 at 5:23 PM
Reposted by 🐤 Joanna
rust ksni wrapper (linux system tray icon) for godot

github.com/yuna0x0/godo...

#GodotEngine #Godot #gamedev #indiedev
November 13, 2025 at 8:28 PM
Reposted by 🐤 Joanna
the prestige mechanic is complete sans juice. if you can hit the 50% flip, you can get coins for the prestige shop I'm implementing next. It's like a mini unfair flips just to keep playing knock-off unfair flips #GameDev #IndieDev #Fliplike #GodotEngine store.steampowered.com/app/4112820/...
November 14, 2025 at 3:30 AM
Reposted by 🐤 Joanna
Learning #Godot #Gamedev from #GDQuest, and learned some steering behaviors! Ship is *smoooooooth*...
November 14, 2025 at 3:26 AM
Reposted by 🐤 Joanna
Made some updates to that splash animation I made earlier:
#godot #pixelart
November 14, 2025 at 3:14 AM
Reposted by 🐤 Joanna
🚀 Excited to announce SharpIDE - A Modern, Cross-Platform IDE for .NET!

I'm thrilled to share my latest open-source project, just in time for .NET 10: SharpIDE, a brand new IDE for .NET, built with .NET and Godot! 🎉

🔗 Check it out on GitHub: github.com/MattParkerDe...

...
November 11, 2025 at 11:24 PM
Reposted by 🐤 Joanna
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
August 18, 2025 at 7:30 PM
Reposted by 🐤 Joanna
I'm doing the last tests for TerraBrush as a GDExtension, everything seems to be working fine!

Someone is doing godot gamedev on MacOs and wants to try it? I don't have a Mac so I can't confirm it works 😬

#godotengine #gamedev #indiedev
November 6, 2025 at 4:13 AM
Reposted by 🐤 Joanna
Hey all!

I finally managed to get my apple developer account up and running and I am happy to share that Mine Cart Operator is also available for iPhones in the App Store!

If you haven't yet, grab the game here: apps.apple.com/us/app/mine-...

#IndieGame #iOSGame #PixelArt #IndieDev
November 2, 2025 at 3:19 PM
Reposted by 🐤 Joanna
React Native Godot bridges the divide between conventional business logic apps and high-performance graphics. #reactnative #godot #developers #opensource #tech #news #technology
React Native Godot library merges 3D graphics with business apps
A new library, React Native Godot, enables developers to embed the open-source Godot Engine for 3D graphics within a React Native application.
www.developer-tech.com
November 3, 2025 at 5:30 PM
been working on a new shader. i really enjoy generating space backdrops

#godot #gamedev #indiedev
November 2, 2025 at 3:54 AM