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thoughts are my own (i hope)
i’m going for a very hand-illustrated vector graphic type of look, so i’m taking all the typical shader concepts (noise, tiling, etc) and applying posterization and blend modes. just stuff i picked up over the years of doing graphics design / vector art
i’m going for a very hand-illustrated vector graphic type of look, so i’m taking all the typical shader concepts (noise, tiling, etc) and applying posterization and blend modes. just stuff i picked up over the years of doing graphics design / vector art