TheDuckCow
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theduckcow.com
TheDuckCow
@theduckcow.com
Animator, gamedev, and creator of Moo-Ack! Productions | Product Manager at Poliigon | #MCprep #b3d #GodotEngine #vegan

Working on @wheelstealgame.com
Reposted by TheDuckCow
I am drunk on power after realizing Godot lets you embed textures in RichTextLabels, and well... ViewportTextures are textures. 🤯
#GodotEngine #gamedev #indiedev
November 7, 2025 at 5:27 PM
You think my lock's company would sponsor a replacement if I shared in social media how the thief gave up 3/4th of the way cutting through and went for the cable lock on the bike next to mine instead?
November 5, 2025 at 5:32 AM
Centerpiece of my Halloween costume
November 1, 2025 at 1:13 AM
Reposted by TheDuckCow
Evolution of game difficulty: As games moved away from coin-based arcades who profited from restarts and into player homes, the financial incentive became to reach a wider range of difficulty, overall easier.

Rating from GameFAQs, study by TheEconomist.
#gamedev #gaming #retrogaming #arcadegames
October 24, 2025 at 7:09 AM
Just saw that the #godot Road Generator passed 800 stars on github right after the v0.8.0 update... I guess should hurry up with v0.9.0 to hit 900 then!

A big 💙 to the ever-growing list of contributors (and supporters)

github.com/TheDuckCow/g...
GitHub - TheDuckCow/godot-road-generator: A godot plugin for creating 3D highways and streets.
A godot plugin for creating 3D highways and streets. - TheDuckCow/godot-road-generator
github.com
October 23, 2025 at 11:25 PM
"Even a broken clock is right twice a day".

Am I making political commentary? Nope - just noticed my profile's banner image is back in season, maybe I'll actually update sometime this year!
October 20, 2025 at 7:01 AM
Reposted by TheDuckCow
The October #devlog is out - learn more about the recent #godot road generator release (incl. Terrain3D flattening and underside geo) + insights on procedural intersections now in progress. Finally, check out some recent art style updates!

www.patreon.com/posts/octobe...
October Devlog Updates | Wheel Steal Game
Get more from Wheel Steal Game on Patreon
www.patreon.com
October 20, 2025 at 6:58 AM
That's one small step for [mesh], one giant leap for [road].

Procedural intersections are officially in progress, major kudos to Picorims for the work thus far on this feature! #godot #procgen #gamedev

Details, if you are curious to follow along:
github.com/TheDuckCow/g...
October 10, 2025 at 4:57 PM
Reposted by TheDuckCow
Blender 5.0 has gone to beta phase!

Every day there will be a new build. Please download it frequently and test everything.

I can fix issues, but only if I know about them. In Blender, go to Help → Report a Bug. Thanks! 😻

builder.blender.org/download/dai...

#b3d #blender3d #development #devfund
Blender Builds - blender.org
Continuous build delivery with the latest features and fixes. Use at your own risk!
builder.blender.org
October 8, 2025 at 12:24 PM
"The first man put at the helm will be a good one. No body knows what sort may come afterwards. The Executive will be always increasing here, as elsewhere, till it ends in a Monarchy" -B Franklin

Great history insights, interesting point on how primaries used to run

www.youtube.com/watch?v=v5wQ...
The Declining Quality of American Leaders
YouTube video by Ryan Chapman
www.youtube.com
October 6, 2025 at 1:14 AM
Hey all ye #godot Road Generator addon users - if you see this and you use the addon, please drop a reply with the version of Godot you're using (or join the poll in the community #coding channel itself to vote there).
October 1, 2025 at 11:40 PM
Another one bites the dust, this one has really hampered the ability to make procedural placements along roads. No longer!

#godot road generator, some testing tomorrow before merging and finally cutting the next release.

github.com/TheDuckCow/g...
September 28, 2025 at 6:25 AM
Officially at the stage of tutorial-driven-development for QoL improvements. Meaning, as I check how tutorial-worthy the current code is, I find and stamp out the awkward steps. Just here, a tweak to make it much easier to make bridge sections on the fly #godot #road #bridges
September 27, 2025 at 10:23 PM
Dang this took me awhile, but was an important issue to fix before the official release of the Terrain3D support for the #godot Road Generator addon.

To be merged shortly:
github.com/TheDuckCow/g...
September 27, 2025 at 6:19 PM
This is a pretty wild graph.

Currently watching through Fads' latest video, who points out it's a pretty global situation
www.youtube.com/watch?v=p9my...
September 22, 2025 at 5:45 PM
Reposted by TheDuckCow
Hello Wheelers! Next #devlog is up - did you hear about our guest speaker from Criterion Games and new #godot Road Generator features? If not, stop by for a quick read - and remember to support our open source project if you can by becoming a member or lending a hand

www.patreon.com/posts/septem...
September 21, 2025 at 4:45 PM
You know, it's been quite a while since I've posted a tutorial - got this one ready just in time for you all
September 20, 2025 at 10:29 PM
Look at that, the Godot Road Generator was just featured in a "10 ESSENTIAL addons for Godot 4" video by @mreliptik.bsky.social!

Just barely too soon to tease Terrain3D sync and other recent updates, but still - super appreciate the mention (at the start no less)

www.youtube.com/watch?v=PVvI...
10 ESSENTIAL addons for Godot 4
YouTube video by MrElipteach
www.youtube.com
September 10, 2025 at 6:41 PM
Final result: Roads can now have UV'd undersides, useful for bridges. Fully interpolates between individual RoadPoints, including to an "off" mode, but defaults to parents so you can assign for the parent road container or overall system.

Merged into dev from github.com/TheDuckCow/g...
September 8, 2025 at 6:24 AM
Also seeing this now in practice, I'm quickly converted #godot #gdscript

It feels messy imo without the dashed rows, and helps accomplish a same visual clue in external editors where collapsing using the region keyword doesn't work.
September 7, 2025 at 6:41 PM
Working on seamless UV mapping for for the new manifold thickness feature a community member recently worked on. Super handy being able to tweak in the viewport and live edit the code without restarting the scene/editor.

Also just now saw I need to flip the direction on the reverse wall ha whoops
September 7, 2025 at 5:48 PM
Reposted by TheDuckCow
Out NOW! Watch OKGo's latest animated video, co-produced with Blender Studio, featuring the incredible work of @willandersonjr.bsky.social and Lucas Zanotto.

This is an open movie! Download the file and discover how to create your own live procedural animations. www.youtube.com/watch?v=fwzb... #b3d
September 3, 2025 at 5:23 PM
Reposted by TheDuckCow
Today, we carry forward the legacy of countless brave individuals who began the fight for workers' rights long ago.

Billionaires are destroying democracy, but they are the few—we are the many.

This Labor Day, we show how we fight back, by building people power.

Find a protest at MayDayStrong.org.
September 1, 2025 at 2:54 PM
The silliest bug that makes me chuckle each time: I can pick up calls on my browser thanks to my carrier. But the ringing sound ... is just a background media player I guess?

So pressing pause (aka resume my system music player after a call) then "plays" the ringer again till I press pause
August 26, 2025 at 11:45 PM
Reposted by TheDuckCow
Welcome to Knitty City!
August 26, 2025 at 4:28 PM