TheDuckCow
banner
theduckcow.com
TheDuckCow
@theduckcow.com
Animator, gamedev, and creator of Moo-Ack! Productions | Product Manager at Poliigon | #MCprep #b3d #GodotEngine #vegan

Working on @wheelstealgame.com
Yeah, they already have bindings for unity for example, so they can say they can broadly say they are geared for game devs in general. It's the broad platform play for SaaS horizontal growth (I'm personally a fan of sentry fwiw and will likely look into their Godot plugin)
November 8, 2025 at 1:39 AM
I'd partake in that jam. The Godot Vrcade?
November 4, 2025 at 11:49 PM
Finally image trace? Been waiting so long for that. I'm hesitantly optimistic about the change, we'll see how the product evolves over time.
October 30, 2025 at 8:02 PM
Dunno if still an issue, but I'm fairly sure that editing instanced children is more of just a UI concept. Much like in the runtime of a game, all nodes exist as in the editor behind the scenes and resources either are or are not made unique. So maybe your tool script can auto duplicate resources?
October 26, 2025 at 4:21 PM
If you're curious on the details, so far it's shaping up to be not too bad. But we still have some limitations/things to figure out for shading and lane markings
github.com/TheDuckCow/g...

Hey if you're open to it, could be interesting for us both to chat someday and share our respective wounds 😅
Procedural intersections · Issue #121 · TheDuckCow/godot-road-generator
The initial scope of the intersection support is going to be using pre-generated scenes/objects. That's a good first step, but we eventually want to have procedural intersections. This task is to r...
github.com
October 22, 2025 at 1:35 PM
Sharp edges/no normals: m̶o̶t̶o̶r̶c̶y̶c̶l̶e̶s̶ gamdevs use extreme caution
October 10, 2025 at 6:08 PM
On the primary bit: used to be candidates were selected within the parties and not directly by the public. Shifted in the 60's, ever since the prez position essentially required campaigning with overinflated goals rather than thoughtful arguments on political strategies to be elected by the party
October 6, 2025 at 1:20 AM
Nice! Also I haven't had a chance to try the open world streaming repo but has been on my list. Once you have a hands on with the road generator, maybe we can have a chat to see about an official recommendation for how to approach it, or if any features are needed to make it smoother.
October 3, 2025 at 12:58 AM
Also created a parallel tracker for it here, in case you prefer to chime in on github: github.com/TheDuckCow/g...
October 1, 2025 at 11:47 PM
Rooting for you from a couple hours north 💪
September 28, 2025 at 2:14 PM