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fronkongames.bsky.social
Fronkon Games
@fronkongames.bsky.social
Indie game developer and asset store publisher https://fronkongames.github.io/
Looking for a physically-accurate ballistics? Realistic trajectories, ricochets and penetration mechanics for only $19.99!

#indiedev #FPS #unity #unity3d #gamedev #gamedevelopment #shooters
True Ballistics | Systems | Unity Asset Store
Use True Ballistics from Fronkon Games to elevate your next project. Find this & more Systems and templates on the Unity Asset Store.
assetstore.unity.com
January 6, 2026 at 6:11 PM
Slides from Graphics Programming Conference 2025 are now available!

#gamedev #gamedevelopment #indiedev
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
graphicsprogrammingconference.com
January 6, 2026 at 4:18 PM
Software maintenance

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Software maintenance | James' Coffee Blog
In my last blog post, I noted:.
jamesg.blog
January 5, 2026 at 2:11 PM
Getting Started tutorial for DirectX Tool Kit, by Microsoft

#gamedev #gamedevelopment #indiedev #DirectX
Getting Started
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++ - microsoft/DirectXTK
github.com
January 5, 2026 at 9:58 AM
ASCII Moiré Explorer

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Play
An ASCII Art playground
play.ertdfgcvb.xyz
January 5, 2026 at 9:49 AM
Representing Hierarchies

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Representing Hierarchies
first-child-next-sibling.html
gpfault.net
January 4, 2026 at 2:11 PM
GamesGames made with Unity: May 2025 in review

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Games made with Unity: May 2025 in review | Unity Blog
Stay updated with the latest creations from the Unity community. Explore our list of standout games made with Unity in May 2025.
unity.com
January 3, 2026 at 8:12 PM
Building a self-contained game in C# under 2 kilobytes

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Building a self-contained game in C# under 2 kilobytes
How I fit a graphical game in C# into 2 kilobytes, with no .NET runtime required.
migeel.sk
January 3, 2026 at 2:11 PM
How to Procedurally Generate Buildings using Splines in Unity

#gamedev #gamedevelopment #indiedev
How to Procedurally Generate Buildings using Splines in Unity
Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using full procedural generation, ...
www.youtube.com
January 3, 2026 at 1:11 PM
The Late Arrival of 16-bit CP/M

#indiedev #gamedev #gamedevelopment
The Late Arrival of 16-bit CP/M
How CP/M 2.2’s Success Delayed the 8086 Port — and Whether It Really Mattered
open.substack.com
January 3, 2026 at 12:11 PM
Reposted by Fronkon Games