Neurodivergent | He/Him
https://gamesbymanuel.com/
These are some of my favorite projects so far. Have you played any?
This used to be silver but now I can read the title from the bottom!
This used to be silver but now I can read the title from the bottom!
We talk about the current state of feminist writing in the games media, whether "subscription fatigue" is real & how they've processed what happened to them & their former coworkers at Polygon.
It teaches you to let go.
Finishing games is how people make better games. Length doesnt matter. Our entire industry encourages people however to get trapped making enormous endless work they never finish
medium.com/mammon-machi...
It teaches you to let go.
In a book it's delightful. As a movie it would be relentless chatter that often goes on tangents and leaves no time to unwrap the clever wordplay.
In a book it's delightful. As a movie it would be relentless chatter that often goes on tangents and leaves no time to unwrap the clever wordplay.
Here's a bit of the intro that is so perfectly directed that it never fails to give me goosebumps.
www.youtube.com/watch?v=uXCo...
Here's a bit of the intro that is so perfectly directed that it never fails to give me goosebumps.
www.youtube.com/watch?v=uXCo...
In fact, I'd recommend everything Satoshi Kon worked on. I wish there was more.
In fact, I'd recommend everything Satoshi Kon worked on. I wish there was more.
Here's a bit of the intro that is so perfectly directed that it never fails to give me goosebumps.
www.youtube.com/watch?v=uXCo...
Here's a bit of the intro that is so perfectly directed that it never fails to give me goosebumps.
www.youtube.com/watch?v=uXCo...
Starting from a PS1 style prototype sounds amazing. I’d love to try something like that.
With that approach I can see how the game itself would be the "design documentation" in the sense that the systems are already there and working as intended.
Starting from a PS1 style prototype sounds amazing. I’d love to try something like that.
With that approach I can see how the game itself would be the "design documentation" in the sense that the systems are already there and working as intended.
Directed by Mokochan (+ Shuhei Handa on character designs & animation).
Coming in July.
Full official video >> www.catsuka.com/news/2026-01...
My notes include all the ideas, research, brainstorms, sketches, hypotheses and feedback. My game design documents and rulebooks distill them into only the ones that made it through.
My notes include all the ideas, research, brainstorms, sketches, hypotheses and feedback. My game design documents and rulebooks distill them into only the ones that made it through.