Dan Miller
dan0mighte.bsky.social
Dan Miller
@dan0mighte.bsky.social
game dev. Software engineer. Systems obsessed.
he/him
check out my work and blog: http://linktr.ee/fraculation
Reposted by Dan Miller
I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
November 14, 2025 at 1:47 PM
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Oh!
November 5, 2025 at 12:26 PM
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PARENTS, please check your kids Halloween candy. I just found dwarven siege weaponry, some STILL under construction. No words.
October 30, 2025 at 7:29 PM
Hey look that's me! (If you look closely)
Yesterday's "Costumes & Candy & Comrades" canvassing event was a spooktacular success! We had 18 comrades show up and collect a grand total of 125 signatures for our campaign to replace We Energies. Milwaukee is ready for public ownership of our utilities! ✊💡
October 28, 2025 at 9:52 PM
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📢Introducing ArkRegex📢

a drop in replacement for new RegExp() with types ⬇️
October 28, 2025 at 4:38 PM
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Was doing a test of the penguin stepping code by applying a moving circular bias, and accidentally made tapdancing lololol look at 'em go!
#GodotEngine #gamedev #indiedev
October 27, 2025 at 11:35 PM
Back on my game graph bullshit again. This shows the graph taking shape gradually via a random walk process.
October 28, 2025 at 12:54 AM
You would need generational levels of wealth to justify pursuing this hobby in today's day and age
makes me weep to think of the gifts robbed from us because unaffordable housing has made it difficult for people to pursue their passions and hobbies
October 26, 2025 at 9:22 PM
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The experimental static site generator Cinnog is now updated to #leptos 0.8 and #bevy ECS 0.17

Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.

github.com/NiklasEi/cin...
GitHub - NiklasEi/cinnog: Experimental static site generator using Leptos with Bevy ECS as a data layer
Experimental static site generator using Leptos with Bevy ECS as a data layer - NiklasEi/cinnog
github.com
October 18, 2025 at 11:41 AM
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I think its genuinely a virtue to accept that you could be wrong about anything and kill the part of yourself that needs to always be seen as correct and smarter than others on any given topic
Do you have any extremely niche, but serious, ethical stances?
October 19, 2025 at 5:19 PM
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Have some funny lookin trees #picotron
October 16, 2025 at 4:49 PM
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It is cool to see visually how games in the same family can be played in mostly the same way but only up to a point! Here I select 4 nodes (shown in Teal) and play those 4 games win. They are forced to merge into one game before they get to the win state
October 16, 2025 at 3:53 AM
It is cool to see visually how games in the same family can be played in mostly the same way but only up to a point! Here I select 4 nodes (shown in Teal) and play those 4 games win. They are forced to merge into one game before they get to the win state
October 16, 2025 at 3:53 AM
Reposted by Dan Miller
That's one small step for [mesh], one giant leap for [road].

Procedural intersections are officially in progress, major kudos to Picorims for the work thus far on this feature! #godot #procgen #gamedev

Details, if you are curious to follow along:
github.com/TheDuckCow/g...
October 10, 2025 at 4:57 PM
It is interesting how alt-text labels for images is almost exactly what a generative AI needs to train. Not advocating to omit, but, I always have this gremlin thought in my mind as I write them out
Irregular reminder that alt text on images is a valuable accessibility tool, and also lets your images show in search results or respect mute lists. For instance, I found the below image by searching "capybara alt text".
October 8, 2025 at 10:27 PM
Playing around with analyzing how many ways there are to solve a simple Sokoban. Orange = no boxes on destination, Blue = all boxes on targets.
October 5, 2025 at 5:58 PM
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🔴, a #pico8 bounce shooter, is out now!
Play it in browser on itch: iansundstrom.itch.io/redcircle
Development fun facts itt 🧵
October 1, 2025 at 8:16 PM
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Day 1! Coin inspired dress ended up more like scales, but dragons like money too, right?
October 1, 2025 at 10:09 AM
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Going to release 🔴, a #pico-8 bounce shooter with mostly procedural animation and gfx, sometime this week!
September 28, 2025 at 9:52 PM
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I love environmental storytelling in dystopian sci-fi games.
Yeah, everyone hates the AI subway ads as much as you do nygroove.nyc/ai-subway-ads/
September 29, 2025 at 2:00 PM
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September 23, 2025 at 8:52 AM
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Yall @spacekings.space makes some of the COOLEST stuff
September 16, 2025 at 3:59 AM
Sharpened my shovel tonight. Excited to so some smooooth diggin
September 13, 2025 at 3:21 AM
It can't answer this but it can write code which can. crazy world. IDK what it needed panda's data frames for though LOL
August 8, 2025 at 2:43 AM
Reposted by Dan Miller
Test run! Some basic furniture!
I'll figure out a cleaner way to share later, but the separate assets can be found at my kofi.
ko-fi.com/i/IB0B61IQHRT
July 27, 2025 at 11:12 PM