Dan Miller
dan0mighte.bsky.social
Dan Miller
@dan0mighte.bsky.social
game dev. Software engineer. Systems obsessed.
he/him
check out my work and blog: http://linktr.ee/fraculation
Back on my game graph bullshit again. This shows the graph taking shape gradually via a random walk process.
October 28, 2025 at 12:54 AM
It is cool to see visually how games in the same family can be played in mostly the same way but only up to a point! Here I select 4 nodes (shown in Teal) and play those 4 games win. They are forced to merge into one game before they get to the win state
October 16, 2025 at 3:53 AM
@limeblossom.bsky.social gave me the idea to treat each box as unique objects rather than as interchangeable with each other. This creates more states so its a bit harder to analyze. But it also creates a ton of symmetries which I think make it quite pretty!
October 9, 2025 at 2:47 AM
Got a cool video capture of the graph solver running now that its optimized into the range of realtime
October 8, 2025 at 11:17 PM
I gave em dice to play with! Who do you think won this one?
April 11, 2025 at 12:29 AM
I added a "Attack the enemy with the lowest armor" gambit. They started using it! The team on the left looks like they have evolved to take down healers first based on their armor. And with a little luck, they do quite well in this fight
April 8, 2025 at 8:07 PM
60s of extremely exciting autobattler content, enjoy. These guys are getting some smarts! Everything about them, including their brains, is determined by genes, evolved through 7.5 million simulated battles in this case. Some of them have learned to focus on only one enemy at a time!
April 8, 2025 at 4:37 PM
After nearly 3000 generations, these little guys have figured out a strategy that lets them focus down one of their opponents at a time
April 2, 2025 at 10:50 PM
Tried making a terminal shader in windows terminal today. Looking pretty good so far, just about ready to copy this over to my work PC
March 16, 2025 at 1:55 AM