Charles Horwood
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charleshgamedev.bsky.social
Charles Horwood
@charleshgamedev.bsky.social
Game Developer - Animus Interactive | (Unreal/Unity) | Meridian Divide RTS (Unreal) | Learning 3D, VFX & Chaos Destruction and sketching, https://discord.com/invite/mdjBBEjqK3
Hey folks, it's been quiet for a while as have been cooking on multiple games, firstly progress is really good with Avalon Lords and I will be posting progress reports, dev clips and update logs, Meridian Divide has got new content which I will be posting very soon with devlogs 💪💪💪💪
May 2, 2025 at 11:19 PM
Reposted by Charles Horwood
The team has been grinding this week, and I’ve finally gotten time to test the latest dev build.

The next patch for the live game is just around the corner. 👀🏰

#GameDev #RTS #AvalonLords
February 7, 2025 at 3:07 PM
Reposted by Charles Horwood
Aaaand its done!

The next Patch is out and we worked hard on fixing / improving a ton of content.

We might have also sneaked in the first naval units and more...

Read the full patch notes here:
avalonlords.wiki.gg/wiki/Patch_1...

#GameDev #RTSGame #AvalonLords
Patch 1.9.9.2
Patch 1.9.9.2 was released on 11.02.2025 and introduces several new features, including UI sound effects, a loading screen for Skirmish mode, a random name chooser for bot players, and a revamped UI r...
avalonlords.wiki.gg
February 11, 2025 at 7:41 PM
Reposted by Charles Horwood
Our UI/UX designer is reimagining the campaign menu to make every chapter feel like an epic journey!

Here are three design concepts - each with a unique vibe.

Which one is your favorite? Let us know! 👇

#GameDev #IndieGame #UIUX
February 13, 2025 at 10:19 PM
Reposted by Charles Horwood
Architectural design from Jumanji Next level. Working out how to depict the different animals in the stonework.
#conceptart #jumanji
November 30, 2024 at 9:06 PM
Reposted by Charles Horwood
Hey everyone! Im a 3D environment artist from the UK who worked on Zombie Army 4 & Sniper Elite 5. Excited to post some game art content on here (and some life stuffss) and connect with fellow game devs ✌️👀 hdickson.artstation.com
Hannah Dickson
3D Environment Artist
hdickson.artstation.com
November 16, 2024 at 6:22 PM
Next part of the detailing done, walkway is complete and adding beams, frames, vents and other juicy details
January 6, 2025 at 6:45 AM
Adding ladders and walkways to the exterior of the building
January 4, 2025 at 7:55 PM
Reposted by Charles Horwood
I've been sketching out an original pistol design in plasticity. Getting all the curved connecting surfaces has been a fun challenge.
January 4, 2025 at 12:10 PM
Happy First Weekend of 2025 folks, got a question for all you Unity coders, when fetching the RectTransform of a Game Object which of these methods do you use (if you have any others I'm keen to see them 😉)
So do you A: use GetComponent directly.
or B: recast Transform as RectTransform
January 4, 2025 at 2:02 PM
Reposted by Charles Horwood
Finally implemented texture blending on the terrain. The tile textures still need some work but it looks much better up close and gives me a lot more options than the giant single texture I was using for so long
January 1, 2025 at 4:57 PM
Had to test a little unpack animation
January 2, 2025 at 1:19 AM
Bit of work on my game today, subject is the command centre that can deploy/pack-up like the traditional MCV from the C&C games, here is the current building block out and a quick door animation test
January 1, 2025 at 11:51 PM
Happy New Year to one and all, I hope you all have an amazing day with family and friends, 2025 is going to be a very good year, full of gun, learning and progress across the board 💪💪💪🥳🥳🥳🥳🫶🫶🫶🫶🙏🙏
January 1, 2025 at 1:44 PM
I've been working on a model for a Medieval Siege tower, I wanted to test my abilities on something different, it drops in at just over 3k tris and wheels can be instanced, so here it is so far
December 25, 2024 at 12:00 AM
Reposted by Charles Horwood
I don't know who needs to hear this, but go ahead. Get that treat. Get that overpriced thing of oreos. Get a pint of ice cream. Spend an extra half hour in bed curled up with a pet.

There's a lot of shit going on right now, and while treats won't fix it, you also won't survive without dopamine hits
December 18, 2024 at 7:58 PM
Reposted by Charles Horwood
The dawn is rising! ⚔️✨

Watch King Arthur’s call to reclaim Camelot in our first Avalon Lords: Dawn Rises teaser.

Re-launch preview at the Steam RTS Fest on Jan 20th!

#AvalonLords #RTSReborn #SteamRTS #MedievalFantasy
Avalon Lords: Dawn Rises ⚔️ Teaser Trailer | Reclaim the Throne of Avalon!
YouTube video by Animus Interactive
www.youtube.com
December 19, 2024 at 7:08 PM
Reposted by Charles Horwood
Now that’s what I call a pub night with that premise.
December 19, 2024 at 2:34 PM
I have been so excited to share more details about what I have been cooking since joining Animus Interactive nearly 5 months ago, I am happy to share that Avalon Lords will be going Early Access in the Steam Strategy fest, the game is set in Medievil times where the clash of light versus dark rages!
December 19, 2024 at 7:34 PM
Reposted by Charles Horwood
The Why of Level Design Part 6
Player Motivations and the Player Economy

The 6th installment of my ongoing #leveldesign theory tutorial series is here! #gamedev #IndieGameDev #UEFN

You can also find it on the Epic Dev site: dev.epicgames.com/community/le...
Level Design Fundamentals | Community tutorial
Level Design encompasses a wide variety of skills. The average level designer thinks about the overall game design, tone, narrative, gameplay goals, lev...
dev.epicgames.com
December 17, 2024 at 4:29 AM
Reposted by Charles Horwood
download your very own Box Elf and leave it out for Santa alongside the milk and cookies

folduptoys.com/product/chri...
#papercraft #illustration #crafts
December 16, 2024 at 4:53 PM
Reposted by Charles Horwood
I love Unreal Engine also because there is a Modeling Mode that allows you to create a Grayboxing of even such forms in a few clicks
December 14, 2024 at 11:30 AM
Reposted by Charles Horwood
carved wood material #b3d #procedural
December 14, 2024 at 4:31 PM
I am so excited to get the go ahead to share what I've been cooking, have loved every minute of it so far and I have put every bit of my gained experience to use, from coding to 3D modeling and texturing, to shader graph, even making tools to improve production time 🙏🫶🫡
December 11, 2024 at 11:47 PM
Reposted by Charles Horwood
In today's video I redo my first rendering, 17 years later. Pick up a few modeling and procedural texturing tricks along the way.
December 10, 2024 at 6:49 AM