Kirk
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kirkwoodes.bsky.social
Kirk
@kirkwoodes.bsky.social
Amateur game developer in C
Got something new in the hangar #gamedev #flightsim
November 21, 2025 at 10:21 PM
I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees #gamedev #flightsim
November 18, 2025 at 7:29 PM
More of the new dynamic skybox #gamedev #skybox
November 12, 2025 at 5:04 PM
November 10, 2025 at 5:57 PM
Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface #gamedev #flightsim
November 4, 2025 at 2:20 AM
Made the clouds a little nicer to fly through #gamedev #flightsim
October 28, 2025 at 6:24 AM
Starting a mission #gamedev #flightsim
October 23, 2025 at 1:33 PM
Reposted by Kirk
ねこべこ@ゲーム開発中
@NekoBeko2024
#フラップ下げてやる

こうですか?わかりません!

store.steampowered.com/app/3728180/...
October 10, 2025 at 8:42 AM
Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance #gamedev #flightsim
September 26, 2025 at 10:19 AM
Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone #gamedev #flightsim
September 19, 2025 at 6:11 AM
The new clouds still need some better lighting effects, but chasing planes through them feels pretty good #gamedev #flightsim
August 31, 2025 at 5:33 PM
August 29, 2025 at 6:06 PM
I've had a hard time deciding whether to implement volumetric clouds or something simpler, but the volumetric clouds are starting to look really good mixed with the floating islands #gamedev #flightsim
August 24, 2025 at 3:26 AM
They're still a work in progress, but I've been making some new clouds #gamedev #flightsim
August 23, 2025 at 4:22 AM
The first person view has been broken for a while, but now it's fixed #gamedev #flightsim
August 7, 2025 at 4:54 AM
Reposted by Kirk
Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.
July 28, 2025 at 6:54 PM
Revisiting the way enemy planes get fatigued. They'll still start to make shallower turns over time, but should be able to keep avoiding the floating islands a bit better now #gamedev #flightsim
July 22, 2025 at 7:10 AM
Starting to test some scaled-up dogfights. Enemy planes will now spread themselves out across multiple targets instead of all ganging up on the nearest one #gamedev #flightsim
July 11, 2025 at 5:55 AM
July 8, 2025 at 5:10 AM
You can do this now #gamedev #flightsim
June 27, 2025 at 4:03 PM
June 14, 2025 at 2:21 AM
Redid the afterburner effects and added a bit of color to the exhaust #gamedev #flightsim
May 16, 2025 at 1:26 PM
Exhaust masks are now placed and scaled dynamically with the plane's exhaust nozzles #gamedev #flightsim
May 11, 2025 at 3:49 PM
May 8, 2025 at 10:49 PM
🔊 Thanks to @qwesta6.bsky.social, the game now has its first piece of original music
May 4, 2025 at 4:14 PM