Riley Brown (rileyb3d)
banner
rileyb3d.bsky.social
Riley Brown (rileyb3d)
@rileyb3d.bsky.social
Go pre-order my indie game:
https://scrapconomy.com
Unapologetically going to keep pushing funding for my indie game: scrapconomy.com
Scrapconomy Devlog | rileyb3d
Follow the development of Scrapconomy, built with Blender and Godot.
scrapconomy.com
January 14, 2026 at 5:33 PM
Everything in my Godot scene comes from Blender!
Areas to exclude volumetric fog, NPC, doors, which objects to bake lighting. All Blender!
I'm doing this through custom properties. They arrive in the Godot dictionary.
#indiedev
Watch for more about my Blender → Godot scrapconomy.com
January 13, 2026 at 4:56 PM
Some WIP shots of a temple environment I was messing around with tonight. Among the game’s many progression mechanics, I’m toying with the idea of different temples (cults) you can align with. Each one has its own requirements to access the deepest levels. Kind of like Demon Doors in Fable.
January 12, 2026 at 5:43 AM
Started on the temple environment.
scrapconomy.com
January 12, 2026 at 12:01 AM
Small change! If my campaign doesn’t fund, backers still get their money back, but I’ll still be delivering digital perks. So you'd still get the game.

I’m just not sure it’ll fund. Honestly, the fact people are willing to support my project at all means everything to me.
January 11, 2026 at 5:04 PM
Thank you ❤️
Exposure is tough on this platform. Haven’t cracked the code yet, but still excited to be making a game.
Just wanted to boost @rileyb3d.bsky.social and his awesome game Scrapconomy. scrapconomy.com - it looks really cool and reminds me of abiotic factor, which is currently my partner and my own favourite game rn - Riley's a cool ass dude and shares lots of 3D knowledge openly, support ya community~! <3
Scrapconomy Devlog | rileyb3d
Follow the development of Scrapconomy, built with Blender and Godot.
scrapconomy.com
January 11, 2026 at 3:39 PM
January 11, 2026 at 4:57 AM
Even if nobody else plays my game, I love having these two (my kids) test for me!

They're surprisingly thorough at finding ways to break and uncover bugs. I typically sit down with a notepad and just write down all the stuff they find.
January 11, 2026 at 3:00 AM
I highly recommend pressing this button as you explore scrapconomy.com to sample the completely original (no ai) game soundtrack by Karter Brown.
January 10, 2026 at 7:17 PM
Two have already decided to live forever as an NPC. Come join them. 🧟🧟‍♀️
January 10, 2026 at 7:12 PM
Just like that! First "Immortalized NPC" slot is gone. Someone just became an NPC in my game (pending us reaching the funding goal). Congrats and thanks for supporting #solodev
January 9, 2026 at 8:17 PM
This is scary. I have a massive life update! I'm crowdfunding my game project. I've held off until I have most major game systems in place already. Go learn about my game and please share! It doesn't like me to send you somewhere else, so please check my profile for 🔗.
January 9, 2026 at 8:01 PM
Two things I added to the game that I'm happy about 🙃
1- Helmet reflection. Very low cost. I'm mirroring the screen and filtering through a low res mask on the visor to give it this light reflect look.

2- Sound muffling when the helmet is on. Simple but I like!

#GodotEngine
January 8, 2026 at 6:12 AM
When you play my game and work your way through the extensive gear upgrade system, just know it took my entire Christmas and New Year's break to figure out the logic and create art.

I'm so proud of it! It’s pretty extensive. Over 100 unique upgrades to discover (so far). #GodotEngine
January 1, 2026 at 9:39 PM
Ten years ago today I married this girl! Best decision of my life. From failed business attempts to career crises and pivots, she’s been supportive, proud, and my teammate through it all.
December 29, 2025 at 6:49 PM
When the soup's not quite right. #GodotEngine #b3d
December 28, 2025 at 10:35 PM
Cube stove. 🙃
December 28, 2025 at 6:42 AM
Interior props will only load when entering interior spaces. Obviously this is terribly clanky right now. It's just a visualization as I learn.🙃

I'll be making it seamless so you don't see the load in and out.
December 27, 2025 at 7:42 AM
This is fine.
December 24, 2025 at 12:24 AM
Back to Devlog updates! This first one breaks down my new Godot + Blender pipeline.
December 23, 2025 at 9:21 PM
All Offworld Depot props come in ridiculously low resolutions as an option. Because I absolutely use this option! If you download a low resolution as a .blend file, it automatically has image interpolation set to "closest" for that crunchy pixel look.
December 23, 2025 at 6:14 PM
These feet make sounds now. #GodotEngine
December 22, 2025 at 9:00 PM
Two days into Godot and I’ve already got:

Basic movement
NPC dialog w/ simple branching
Crouch + overhead collision check
NPC head tracking (looks at you when you’re close)

This doesn’t feel like “the free option” at all. Just intuitive (from my extensive 2 days, lol). #GodotEngine
December 22, 2025 at 6:09 AM
Am I doing NPC head tracking right? #GodotEngine
December 22, 2025 at 1:31 AM