Riley Brown (rileyb3d)
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rileyb3d.bsky.social
Riley Brown (rileyb3d)
@rileyb3d.bsky.social
Go pre-order my indie game:
https://scrapconomy.com
Anybody on here capable of high accuracy likeness sculpt? It’s a paid client gig just looking for some help on!
January 16, 2026 at 6:13 PM
Unapologetically going to keep pushing funding for my indie game: scrapconomy.com
Scrapconomy Devlog | rileyb3d
Follow the development of Scrapconomy, built with Blender and Godot.
scrapconomy.com
January 14, 2026 at 5:33 PM
Everything in my Godot scene comes from Blender!
Areas to exclude volumetric fog, NPC, doors, which objects to bake lighting. All Blender!
I'm doing this through custom properties. They arrive in the Godot dictionary.
#indiedev
Watch for more about my Blender → Godot scrapconomy.com
January 13, 2026 at 4:56 PM
Pre-order my game and support: scrapconomy.com
Scrapconomy Devlog | rileyb3d
Follow the development of Scrapconomy, built with Blender and Godot.
scrapconomy.com
January 12, 2026 at 5:43 AM
Some WIP shots of a temple environment I was messing around with tonight. Among the game’s many progression mechanics, I’m toying with the idea of different temples (cults) you can align with. Each one has its own requirements to access the deepest levels. Kind of like Demon Doors in Fable.
January 12, 2026 at 5:43 AM
Started on the temple environment.
scrapconomy.com
January 12, 2026 at 12:01 AM
Small change! If my campaign doesn’t fund, backers still get their money back, but I’ll still be delivering digital perks. So you'd still get the game.

I’m just not sure it’ll fund. Honestly, the fact people are willing to support my project at all means everything to me.
January 11, 2026 at 5:04 PM
Thank you ❤️
Exposure is tough on this platform. Haven’t cracked the code yet, but still excited to be making a game.
Just wanted to boost @rileyb3d.bsky.social and his awesome game Scrapconomy. scrapconomy.com - it looks really cool and reminds me of abiotic factor, which is currently my partner and my own favourite game rn - Riley's a cool ass dude and shares lots of 3D knowledge openly, support ya community~! <3
Scrapconomy Devlog | rileyb3d
Follow the development of Scrapconomy, built with Blender and Godot.
scrapconomy.com
January 11, 2026 at 3:39 PM
January 11, 2026 at 4:57 AM
Even if nobody else plays my game, I love having these two (my kids) test for me!

They're surprisingly thorough at finding ways to break and uncover bugs. I typically sit down with a notepad and just write down all the stuff they find.
January 11, 2026 at 3:00 AM
I highly recommend pressing this button as you explore scrapconomy.com to sample the completely original (no ai) game soundtrack by Karter Brown.
January 10, 2026 at 7:17 PM
Go claim eternal life: scrapconomy.com
Scrapconomy Devlog | rileyb3d
Follow the development of Scrapconomy, built with Blender and Godot.
scrapconomy.com
January 10, 2026 at 7:13 PM
Two have already decided to live forever as an NPC. Come join them. 🧟🧟‍♀️
January 10, 2026 at 7:12 PM
January 10, 2026 at 5:38 PM
January 10, 2026 at 5:38 PM
Just like that! First "Immortalized NPC" slot is gone. Someone just became an NPC in my game (pending us reaching the funding goal). Congrats and thanks for supporting #solodev
January 9, 2026 at 8:17 PM
The decimal was off on the back-end 😁

Yikes. Fixed!
January 9, 2026 at 8:10 PM
This is scary. I have a massive life update! I'm crowdfunding my game project. I've held off until I have most major game systems in place already. Go learn about my game and please share! It doesn't like me to send you somewhere else, so please check my profile for 🔗.
January 9, 2026 at 8:01 PM
God knows I tried about 100 initiatives before this one, so no rush 😉
January 8, 2026 at 5:23 PM
Yes! First project in a long time that has that spark again.
January 8, 2026 at 4:02 PM
Thanks! I always appreciate the encouragement. It’s been a ton of work and I’m excited to be in a place soon where I’m adding more artwork and can start to share.
January 8, 2026 at 6:18 AM
Two things I added to the game that I'm happy about 🙃
1- Helmet reflection. Very low cost. I'm mirroring the screen and filtering through a low res mask on the visor to give it this light reflect look.

2- Sound muffling when the helmet is on. Simple but I like!

#GodotEngine
January 8, 2026 at 6:12 AM
Thank you!
January 1, 2026 at 10:13 PM
When you play my game and work your way through the extensive gear upgrade system, just know it took my entire Christmas and New Year's break to figure out the logic and create art.

I'm so proud of it! It’s pretty extensive. Over 100 unique upgrades to discover (so far). #GodotEngine
January 1, 2026 at 9:39 PM