Riley Brown (rileyb3d)
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rileyb3d.bsky.social
Riley Brown (rileyb3d)
@rileyb3d.bsky.social
How it started, how it's going. #b3d
November 20, 2025 at 6:59 AM
WIP house project. #b3d

It needs quite a bit more, but it's been nice to take an evening making something again.
November 20, 2025 at 2:40 AM
Don't forget your blockouts!
November 19, 2025 at 8:09 PM
I don't know who you are, but I made this button for you.
November 16, 2025 at 6:35 AM
It's been a long time in the making but it's all systems go soon. What started as a catch-all for prop and environment work is turning into a nice little site.

It'll feature props, textures, and original music from me and my brother. Hopefully to help your indie projects along.
November 12, 2025 at 3:30 AM
🙃
November 7, 2025 at 7:25 AM
Working on something and need to surface to see if you're happy with this. What am I missing? Are you represented here?
October 27, 2025 at 6:34 PM
Praising films with "absolutely no CGI" while this is on screen.

VFX artist will go down in history as one of the most shit-on professions.

When it's bad, everyone's a hater.
When it's good, people give the credit to someone else while the director and cast pretend you don't exist.
October 27, 2025 at 4:56 PM
I have to brag. It's the best tool I've made. I'm excited for the narrative opportunities this opens up for my work. All in Blender.
October 27, 2025 at 6:14 AM
October 27, 2025 at 4:33 AM
Big thanks to Ayush Banik! Supporter funds went to developing this haunted forest prop pack. Available for supporters to download. Happy Halloween!
October 26, 2025 at 9:35 PM
A few small quality updates to Third Person Kit this morning! Based on user feedback I added:
- full screen toggle for controller mode
- free cam mode (tab to toggle), so you can rotate around your character without changing direction.
October 25, 2025 at 7:57 PM
Small update to Third Person Kit tonight: Camera will now have collision you can enable. This is useful for confined interior spaces. It helps avoid camera clipping through walls.

You can also now zoom the camera in and out with the scroll wheel.
October 25, 2025 at 6:01 AM
Here it is! My latest secret project. Third Person Kit for Blender. Now on Superhive. #b3d
October 24, 2025 at 8:54 PM
Little meeting crayon doodle
October 23, 2025 at 4:56 AM
Just found a photo of my badass great grandpa.
October 22, 2025 at 7:04 PM
He stood in the yellow dark, apron sagged, eyes lit like fuses. #b3d
October 17, 2025 at 9:30 PM
I think my favorite aspect of Blender 5.0 is it gets the compositor into the asset browser and allows artists to package and distribute their own compositor setups.

This opens up so many opportunities for compositing in Blender. We're going to see a lot of great tools shared.
October 17, 2025 at 3:54 PM
PSA: How to make Pinterest useful for reference gathering again.
October 15, 2025 at 4:24 PM
New training just walking through creating a small jungle island and animation in Blender. #b3d
October 11, 2025 at 10:03 PM
WIP on my latest late night endeavor. #b3d
October 10, 2025 at 9:22 PM
Experiment last night. Nothing huge, but I got a quick decal scatter system out of #b3d 5.0's new scatter modifier. Not bad considering it's a single image of leaves!
October 8, 2025 at 8:51 PM
Playing with the new Scatter modifier in Blender 5.0🙃. It has all the features I usually build from scratch, and it's stackable. In this scene, I used one for trees, one for large foliage, and another for grass.

#b3d 5.0 is going to be a big one.
October 7, 2025 at 7:55 AM
More shots I took from one of the coolest events I've ever witnessed. These really don't do justice... Imagine a low earthy rumble as the lava hits the floor. Lava flow as far as you can see. The vent reached over 1,300 ft!
October 6, 2025 at 10:31 PM
New tutorial setup! I'm sick of not having desk space, so I'm trying a single monitor approach, using a display tablet as my second.

Webcam tilts down to capture painting and keyboard POV.

Hoping this works well for upcoming texture painting.
October 6, 2025 at 8:50 PM