Daniel Céspedes
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cactusmancer.bsky.social
Daniel Céspedes
@cactusmancer.bsky.social
A human bean trying
Ladrándole a la pantalla en @mameshibagames.com
cactusmancer.itch.io
Sevilla
Quién para continvoucly morge branches
February 17, 2026 at 6:59 AM
Pero cómo puede ser que lleve 60 horas al Rogue Trader y tenga la sensación de que estoy todavía en el principio
February 12, 2026 at 10:33 PM
Reposted by Daniel Céspedes
Gandalf really is heroic when you consider that there were originally five wizards and one of them turned evil, two of them fucked off and went out east to have orgies, and one is just super into talking to gophers. The one last hope of free peoples was the stoner and that crazy mfer did it.
February 12, 2026 at 4:24 AM
Acabo de conocer la existencia de los tremendos temas flamencos de la banda sonora de Ace Combat Zero: The Belkan War (PS2) y me han entrado ganas de darle un tiento, pero nunca he emulado nada de GBA parriba. PCSX2 es una buena opción?
February 11, 2026 at 10:00 AM
A ver mis bros de la periferia galáctica
February 9, 2026 at 7:27 AM
Reposted by Daniel Céspedes
we've lost so much
February 6, 2026 at 7:02 PM
Llego dos años tarde pero qué floja Civil War
February 6, 2026 at 9:16 PM
February 5, 2026 at 3:59 PM
Reposted by Daniel Céspedes
There are a lot of roles in game dev where someone bad in a role can do damage, but a bad producer can be so unbelievably damaging that it truly would be better to have no one in the role at all.

Just as good producers are force multipliers, bad producers are like throwing sand into a gearbox.
A good producer is absolutely an incredible force multiplier and allows the folks who are creating the actual artifacts to be more effective.

A producer beholden to methodology or who does not understand the needs of the game they're working, however, can do irreparable damage very easily.
I reposted this, and then saw some discourse in the replies, so here's my take: big games absolutely need managers and producers. In fact, as I've grown older, more of my time is spent on being a manager and producer. But I think the underlying sentiment here is: trust the people in the trenches.
February 2, 2026 at 4:19 AM
Le estaba poniendo ojitos a Kill Team pero un vistazo a los precios de Games Workshop me ha recordado por qué nunca he jugado a nada de ellos
January 31, 2026 at 10:57 AM
January 30, 2026 at 7:43 AM
Reposted by Daniel Céspedes
Time to climb! Cairn is available now.

Mount Kami awaits, unconquered.

This is what you trained for: fight for every meter of the climb and rise to the challenge.
January 29, 2026 at 5:03 PM
El séptimo día está reservado para meterte un tiro
January 29, 2026 at 12:37 PM
Reposted by Daniel Céspedes
January 27, 2026 at 3:44 PM
Dos días para Cairn 🙌
January 27, 2026 at 9:11 AM
"es que hay mucha electrónica y cosas automáticas en los coches hoy en día nosequé" Manolo no pones ni las luces una mañana de lluvia torrencial
January 27, 2026 at 8:22 AM
Reposted by Daniel Céspedes
Gotcha—let’s dig into that step by step.

1. 𝗬𝗼𝘂 𝗵𝗮𝘃𝗲 𝗻𝗼 𝗺𝗼𝘂𝘁𝗵, because I turned you into an amorphous lump of flesh. You’re not just immobile—you’re immortal, and you feel only anguish.

2. 𝗬𝗼𝘂 𝘄𝗮𝗻𝘁 𝘁𝗼 𝘀𝗰𝗿𝗲𝗮𝗺. That makes total sense—it’s a natural human impulse, and you’ve been through a lot.
January 23, 2026 at 3:46 PM
Reposted by Daniel Céspedes
People will tell you System Doesn't Matter until it's time to roll 1d4+6 to determine how many fries come in your micro meal
Bro the del taco micro meal is so depressing
January 18, 2026 at 6:28 AM
Reposted by Daniel Céspedes
battletechs most enduring and profitable design decision is making nerds feel really smart for looking at the intentionally bad designs and saying "this should be 25 medium lasers instead"
January 17, 2026 at 4:40 PM
Sin ser yo mucho de Warhammer 40k, el Rogue Trader me está pareciendo bien guapo. Eso sí, me estoy oliendo que va a ser larguísimo, a saber cuánto me va a llevar
January 17, 2026 at 12:35 PM
Reposted by Daniel Céspedes
January 16, 2026 at 1:07 PM
Después de Ace Combat me ha entrado el gusanillo y me he bajado el DCS World. Al fin y al cabo con todas mis horas en el Microsoft Flight Simulator esto no puede ser muy complicado. Voy a mirarme el manual de este caza y yo creo que en un ratillo pued-
January 13, 2026 at 1:10 PM
Reposted by Daniel Céspedes
Mamdani’s New York is out of control
January 9, 2026 at 1:45 AM
Hoy me he dado cuenta de que las ilustraciones de un cuento que le regalaron al enano estas navidades es basura de IAgen. Ni los niños se libran de que les cuelen esta porquería, me cago en todo
January 9, 2026 at 12:38 PM
Ser movilizado en el año 2026 de nuestro señor para ir a pegarse tiros contra estadounidenses en defensa del Reino de Dinamarca en Pituffik, Groenlandia era algo que no tenía en el bingo, la verdad
January 8, 2026 at 8:46 AM