Would anyone else be interested in using this as a plugin?
#UE5 #Gamedev #Unreal #UnrealEngine
Wanted to share some of the concept art we have been doing for our game! Soul Surge! #gamedev #conceptart
Wanted to share some of the concept art we have been doing for our game! Soul Surge! #gamedev #conceptart
“The UX of LEGO Interface Panels”, a look at the fictional interfaces printed on 2×2 sloped bricks.
interactionmagic.com/UX-LEGO-Inte...
“The UX of LEGO Interface Panels”, a look at the fictional interfaces printed on 2×2 sloped bricks.
interactionmagic.com/UX-LEGO-Inte...
www.eurogamer.net/arcane-netfl...
If you actually read the job requirements, it looks more like a pipeline/tools role.
Artists and designers will only be more and more important. GenAI is just a fancy auto-correct; not a replacement for a writer.
Two rounds of layoffs that targeted artists and now we're going to be stable diffusion splash arts!!!
If you actually read the job requirements, it looks more like a pipeline/tools role.
Artists and designers will only be more and more important. GenAI is just a fancy auto-correct; not a replacement for a writer.
"Why are normal maps blue?"
Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
For every like on this post I’ll share a VN dev/art tip or tool! 🫡
#vndev #visualnovel #gamedev #renpy
For every like on this post I’ll share a VN dev/art tip or tool! 🫡
#vndev #visualnovel #gamedev #renpy
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
Still kinda blows about Quixel but at least they made them available freely till the end of the year.
www.fab.com/megascans-free
#3dcg #CGI #GameDev
Still kinda blows about Quixel but at least they made them available freely till the end of the year.
Using the awesome integration of #mediapipe and #tensorflow with #threejs via #r3f. The source code review session on my YouTube channel is in the live section. The live link will be live soon.
⚡️Please subscribe to receive updates at: andersonmancini.dev
Using the awesome integration of #mediapipe and #tensorflow with #threejs via #r3f. The source code review session on my YouTube channel is in the live section. The live link will be live soon.
⚡️Please subscribe to receive updates at: andersonmancini.dev
While it's not entirely comparable to ZBrush, it feels like it would be good enough in 90% of cases :)
While it's not entirely comparable to ZBrush, it feels like it would be good enough in 90% of cases :)
I just added a validator to the article to detect these in your project: github.com/Flassari/Com...
#uetips
I just added a validator to the article to detect these in your project: github.com/Flassari/Com...
#uetips
Would anyone else be interested in using this as a plugin?
#UE5 #Gamedev #Unreal #UnrealEngine
Would anyone else be interested in using this as a plugin?
#UE5 #Gamedev #Unreal #UnrealEngine
👾 Diablo
👾 Baldur’s Gate
👾 What Remains of Edith Finch
⚙️ Software Engineer in Games
⚙️ Unreal Engine
⚙️ C++ Professional
⚙️ Golang Evangelist
⚙️ Zig Enjoyer
⚙️ Python Victim
🎨 Technical Artist
🎨 Procedural Modeling
🎨 Graphics Programming
🎨 DCC Pipelines
🧗♂️ Rock Climbing
#PromoSky
👾 Diablo
👾 Baldur’s Gate
👾 What Remains of Edith Finch
⚙️ Software Engineer in Games
⚙️ Unreal Engine
⚙️ C++ Professional
⚙️ Golang Evangelist
⚙️ Zig Enjoyer
⚙️ Python Victim
🎨 Technical Artist
🎨 Procedural Modeling
🎨 Graphics Programming
🎨 DCC Pipelines
🧗♂️ Rock Climbing
#PromoSky