Jounayd Id Salah
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smogpill.bsky.social
Jounayd Id Salah
@smogpill.bsky.social
Reposted by Jounayd Id Salah
Excited to announce our book “Neuroevolution: Harnessing Creativity in AI Agent Design” by Sebastian Risi, Yujin Tang, Risto Miikkulainen, and myself. We explore decades of work on evolving intelligent agents and shows how neuroevolution can drive creativity in deep learning, RL, LLMs and AI Agents!
November 20, 2025 at 7:22 AM
Reposted by Jounayd Id Salah
Minecraft added a new splash text to celebrate Kurtjmac walking to the farlands! Becoming one of the very few players to be officially recognized this way!
November 11, 2025 at 7:26 PM
Reposted by Jounayd Id Salah
Pixar designed Toy Story to be printed on physical film. The Disney renaissance movies were the same.

Today, it's hard to see them as they were meant to be seen. The versions on streaming and home media aren't quite the same films that ruled the '90s:
animationobsessive.substack.com/p/the-toy-st...
November 11, 2025 at 3:07 AM
Reposted by Jounayd Id Salah
Strict upgrade. Always do it.
tomforsyth1000.github.io/blog.wiki.ht...
TomF's Tech Blog - It's only pretending to be a wiki.
tomforsyth1000.github.io
October 25, 2025 at 1:45 AM
Reposted by Jounayd Id Salah
A shot from the opening of a PlayStation2 title, Silent Hill 3. The effect of the blinds shadow overlays was by the lead programmer Norihito Hatakeda and Fukushima. If they hadn't been in the team, the Heather's narrative would have been a mediocre one.
October 18, 2025 at 7:19 PM
Reposted by Jounayd Id Salah
Eldritch's code has been open sourced since 2014, and this alpha version (which is basically the entire game as it originally shipped) has been on the Internet Archive since 2020, and still Eldritch is our best selling game every month. Sharing code and builds and stuff doesn't hurt sales.
I won't advocate for piracy. Except for my solo games. You can pirate those. If you like 'em, you'll pay me to keep doing what I do. If you don't, no big deal, you took nothing from me. Anyway, here's the alpha of Eldritch, forever (🙏) preserved on the Internet Archive. archive.org/details/eldr...
Eldritch (alpha) : Minor Key Games : Free Download, Borrow, and Streaming : Internet Archive
This is the alpha version of the video game Eldritch, as originally shared in September 2013 with a small group of trusted friends for playtesting.Eldritch is...
archive.org
September 19, 2025 at 11:40 PM
Reposted by Jounayd Id Salah
came to learn about the beautiful golden spiral stackoverflow.com/questions/96... since I needed a way to sample a sphere's surface uniformly

Did a bit code search and found Chaos had this built-in 😙👌
September 6, 2025 at 4:35 AM
Reposted by Jounayd Id Salah
I've added some of the most requested accessibility options for the upcoming demo

Such as the possibility to decrease or INCREASE the camera shake
September 11, 2025 at 4:07 PM
Reposted by Jounayd Id Salah
"You Only Render Once" is a shader technique to increase the frame rate of VR by synthesizing the second eye's view instead of rendering it.

Details here: www.uploadvr.com/you-only-ren...
August 6, 2025 at 9:40 AM
Reposted by Jounayd Id Salah
Stunning interactive waterfall shader's breakdown in 30sec by Josué Ortigoza Ramos, crafted with Unity and Shader Graph. #GameDev #ShaderGraph #Unity3D"
August 2, 2025 at 8:10 PM
Reposted by Jounayd Id Salah
new game+

the action rpg i've been working on for 12 years

#newgameplus #indiegames #solodev #gamedev #actionrpg #believe
August 2, 2025 at 2:06 PM
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Making slow progress on this skiing game.

#ScreenshotSaturday
July 26, 2025 at 9:15 AM
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One reason I left Lionhead was that the industry wasn't interested in multiplying the productivity of artists/designers.

No investment in new tech ideas that might fail. No focus on empowering talent in untested ways.

Just outsource/contract more, buy average tech that perpetuates methods of old.
July 25, 2025 at 8:43 PM
Reposted by Jounayd Id Salah
Somehow managed to turn on a collision debug mode on Bananza on my retail Switch 2 and... all the colliders are banana shaped. I can't imagine that being the optimal collision shape, but it works for them I guess.
July 21, 2025 at 4:42 AM
Reposted by Jounayd Id Salah
Spent some time today looking into procedural cyclic dungeon generation, making some decent progress and I'd like to share my progress/thoughts! #gamedev #indiedev
July 20, 2025 at 8:59 AM
Reposted by Jounayd Id Salah
Late in development we discovered that in Aliens: Fireteam the players sidearm would be spawned at 0,0,0. Our levels had nothing at 0,0,0 visible by a stroke of luck. We added a pivotal room to the game at the start of a level. And guess where 0,0,0 was and by extension a floating sidearm?
1/x
July 13, 2025 at 3:33 AM
Reposted by Jounayd Id Salah
seeing people hit by the layoffs today who have worked in the industry for DECADES. one guy had worked on fucking STAR WARS GAMES FOR THE SNES, another had been at blizzard since starcraft.

that kind of continual experience in the industry is like gold dust, and MS are just throwing it in the bin
July 3, 2025 at 4:57 AM
Reposted by Jounayd Id Salah
looks like the latest build of windows 11 shipped with a broken version of pow() that says (-1)² = -1:

github.com/ppy/osu/issu...
PP counter overflowing to NaNs during play · Issue #33948 · ppy/osu
Type Game behaviour Bug description Since a few days ago, PP counter in osu! lazer is almost guaranteed to overflow, out of nowhere. What makes this more weird is that I don't recall receiving any ...
github.com
July 2, 2025 at 10:23 AM
Reposted by Jounayd Id Salah
Gaspar Noé?!
June 28, 2025 at 12:06 PM
Reposted by Jounayd Id Salah
Pas surpris par les mots durs de Nobuo Uematsu sur l'état de Square après le départ de Hironobu Sakaguchi, en 2001. Quand on l'interviewait pour sa biographie, il nous disait que ça avait entraîné des luttes de pouvoir autour de la marque Final Fantasy et que ça l'avait beaucoup dégoûté.
“Square collapsed after he left.” Final Fantasy composer on how Hironobu Sakaguchi’s innate leadership skills held the company together - AUTOMATON WEST
Final Fantasy composer opens up about how FF original creator Sakaguchi's department from Square affected him and the development team.
automaton-media.com
June 25, 2025 at 4:45 PM
Reposted by Jounayd Id Salah
This technical analysis of how Celeste lightning works in a 2D environment from @noelfb.bsky.social is really interesting. This gif shows the initial mesh based approach. noelberry.ca/posts/celest... #gamedev
June 20, 2025 at 1:18 PM
Reposted by Jounayd Id Salah
New physics simulation technique just dropped

graphics.cs.utah.edu/research/pro...
https://graphics.cs.utah.edu/research/projects/avbd/
t.co
June 18, 2025 at 9:49 PM