~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Other PS2 games would have done this as well since using the frame buffer as a texture source was trivial on the GS.
Other PS2 games would have done this as well since using the frame buffer as a texture source was trivial on the GS.
Basic testbed: andrewwillmott.github.io/app/DemoApp....
Constrained paths, using quaternion splines for orientation: andrewwillmott.github.io/app/DemoApp....
Basic testbed: andrewwillmott.github.io/app/DemoApp....
Constrained paths, using quaternion splines for orientation: andrewwillmott.github.io/app/DemoApp....
#gamdev #moonring
www.nintendo.com/en-gb/Games/...
#gamdev #moonring
www.nintendo.com/en-gb/Games/...
(this particular one was voxel cone tracing)
(this particular one was voxel cone tracing)
#indiegame #ps5 #xbox #steam #indiedev #gamedev
terathon.com/blog/radical...
terathon.com/blog/radical...
radicalpie.com
radicalpie.com
Just played Doom 2 Master Levels, though, and OH MY GOD they are a revelation. Incredibly well made and super fun!
doomwiki.org/wiki/Master_...
Just played Doom 2 Master Levels, though, and OH MY GOD they are a revelation. Incredibly well made and super fun!
doomwiki.org/wiki/Master_...
Xbox 360 PPC tw instruction be sad :(
Xbox 360 PPC tw instruction be sad :(
www.youtube.com/watch?v=KRr0...
www.youtube.com/watch?v=KRr0...