nananana
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nananadev.bsky.social
nananana
@nananadev.bsky.social
making a game to make a game to make a game so i can make a game after i finish the


ゲーム開発 #solodev #gamedev #hashtag ☀️🚲
Pinned
behold.. chimkin with a sword

took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!

#godot #gamedev #screenshotsaturday #furry
Reposted by nananana
In case you were wondering, our next game will have an eyebrow as the icon...
January 19, 2026 at 3:00 PM
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Yeah, this game's too clever by half. Just as it's occurring to me that - unlike Pathologic 1/2 and their contiguous open world, this one is broken up into small regions - it drops this on me:
January 14, 2026 at 10:34 PM
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Godot really is pretty good, huh? It genuinely took some time to click, but I've found my flow and am really enjoying my nightly hour or two working on a tiny side project as my upcoming release has started wrapping up.
December 30, 2025 at 2:07 AM
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It might be slightly more moral to pirate the game at this point, considering that the money-men fired all the lead creatives on the Disco Elysium team, but if you've ever wanted to own one of the best RPGs/narrative experiments in gaming and didn't already... It's free today.
Disco Elysium - The Final Cut is free on Epic Games Store for the next 24 hours. Another mystery freebie tomorrow buff.ly/aadJJDg
December 25, 2025 at 4:36 PM
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I spoke to a dozen professional concept artists working in games about whether generative AI image tools have made their jobs easier, even if it's just used in "very early ideation stages."

Zero said "yes." Most said it made their job harder.

I learnt a lot about concept artists. You should too!
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.

Zero said it did. Most said it made things harder.

thisweekinvideogames.com/feature/conc...
Concept Artists Say Generative AI References Only Make Their Jobs Harder
“The ‘early ideation stages’, when worlds are being fleshed out by writers and artists, are literally crucial to the development of a game’s vision,” said one artist.
thisweekinvideogames.com
December 18, 2025 at 9:07 PM
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looking for a snazzy new hat? well, i just completely revamped my patreon/ko-fi memberships with 3 stylish options and a bunch of other perks thrown in, too! 🧢

~ www.patreon.com/c/nocapsbb
~ ko-fi.com/nocapsbb
December 16, 2025 at 8:26 PM
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(❔️feature request) (❌️ rejected)
December 15, 2025 at 10:59 AM
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someone suggested I add an enemy that makes you type garbage input
(go wishlist Camelot 10000CE)
December 15, 2025 at 7:40 PM
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New video!

Making A Game Where You're A Decayed Cyborg Arthurian Knight

youtu.be/8T59IXruGJc
December 9, 2025 at 7:11 PM
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I picked up No Players Online both to support it after the DMCA thing and because I wanted to see how they expanded what was in the Haunted PS1 Demo Disk version, but no one told me it went all-in on the 90s OS/Internet as a framing device! I love this stuff.
December 7, 2025 at 6:17 AM
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Introducing 'Camelot 10000CE'
A decayed cyborg knight awakens in the far future. You can only move and fight by typing commands.
Coming some time this month, go wishlist!
#godotengine #gamedev

Steam: store.steampowered.com/app/4089600/...
December 5, 2025 at 1:18 AM
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for real though godot is one of the few projects out there that actually democratizes gamedev instead of talking about democratizing it
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 7:44 PM
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I was today years old when I learned that there's a flag to ensure a signal does the connected thing only ONCE! Super useful! #godotengine

(I no longer have to manually ensure boing() is unboing()'ed)
November 28, 2025 at 3:57 PM
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Looks like Death Grips are finally working on new material! Thought it'd never happen at this point.

For reference, it has been 2693 days since their last album, and the entire span of their original run (first EP to last album) was 2663 days.
November 5, 2025 at 4:59 PM
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coming back to this after a while, really quite proud of the way this skybox shader is looking so far. clouds are next ☁️

#godot #gamedev
November 4, 2025 at 4:35 PM
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We hope everyone had a happy Halloween! 🎃

…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
godotengine.org
November 4, 2025 at 9:58 PM
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Thank you for commission!
#Illustration #commission #Skeb
November 3, 2025 at 1:34 PM
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The new godot UI theme has been merged and is on its way to be the new default!

I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
October 30, 2025 at 8:48 PM
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New video out now!
October 30, 2025 at 6:03 PM
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Fishing in different areas of the game world yields different fish #gamedev #indiegame
October 26, 2025 at 9:10 AM
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October 26, 2025 at 4:41 PM
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i was racking my brain on how to fake low poly volumetric lights. i figured out how to combine the front face fresnel + back face inverted fresnel. the material is double sided to save vertices.

basically softens the edges of the cone with parameters.

#gamedev #madewithunity
#screenshotsaturday
October 26, 2025 at 11:19 AM
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forgot to turn off drowning for these guys
October 22, 2025 at 4:33 AM
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Nearly finished 0.10, I want to have it out in time for halloween. I've been adding some small visual effects to make the world feel more alive. Also introduced sub-biomes with different colours and foliage. Really happy with it :) #gamedev #indiedev
October 21, 2025 at 1:49 AM
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Clothes absorb blood, and they stack, which means you can prepare a stack of clothes and use them like a limited mop.

#GameDev #Godot #PixelArt
October 13, 2025 at 2:41 PM