Mouse & Mongoose
mouseandmongoose.bsky.social
Mouse & Mongoose
@mouseandmongoose.bsky.social
Spline reticulator and recovering shitposter.

Developing weird little games one pixel at a time.
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The thing is I'm self employed and I would still think twice about defending my employer in public on social media
November 14, 2025 at 12:17 AM
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Finally a big city mayor raised on “YOU CAN’T CUT BACK ON FUNDING! YOU WILL REGRET THIS!”
we’re about to find out if loving SimCity makes you a better mayor

Mamdani was asked in 2002 by NY Mag what he wanted for Christmas and said SimCity 3000
June 25, 2025 at 5:48 PM
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oh yeah... I think this is definitely true. the idea of tastemakers is kind of warping with the loss of the concept of monoculture (which in itself is both good and bad)
October 1, 2025 at 11:05 PM
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the thing is it used to - you'd get a HUGE bump in sales or wishlists for winning the grand prize, even 6-ish years ago
October 1, 2025 at 11:03 PM
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The short version of my idea is this: I don't think prestige indie survives financially without a strong and influential games press. Games whose strength is their idea need people to go to bat for them, and sort of require the "gaming literati" we had in the 2010s to break even.
October 1, 2025 at 10:32 PM
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CJ Cherryh is absurdly good and underrated these days.
After reading a lot of Golden Age sci-fi and some of the absolute best-known New Age stuff as a kid I'm going back and reading some of the "slightly less famous" authors; CJ Cherryh, Vernor Vinge, and Octavia Butler have been absolute revelations.
In the '80s and '90s, CJ Cherryh questioned and critiqued our assumptions about how gender is expressed and understood, creating science fiction narratives that reflect trans identity and experience. It's time for a retrospective.

reactormag.com/exploring-ge...
September 28, 2025 at 3:19 PM
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lrt: I think as game designers we have a lot of anxiety that playing the game "wrong" will ruin it somehow but when I think back to me as a kid I found nothing but delight in playing games in obtuse ways or using cheat codes and that's an important part of the history of the medium too imo
September 28, 2025 at 5:42 PM
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--so now people think that's the primary way you're supposed to overcome difficult games rather than like a literal shitpost adjacent way of playing the game
September 28, 2025 at 11:03 AM
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And it was like treated as a novelty rather than the main way to demonstrate your mastery of the game, but we've been so starved of difficult games for so long that the sl1 broken straight sword only etc etc players are the only ones who have been talking about difficulty
September 28, 2025 at 11:02 AM
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I feel like people have genuinely lost the plot with what it means to beat a game in a restrictive challenge context. Like beating it without the tools given to you to play and beat the game with used to be a way to challenge yourself after a hundred runs,
September 28, 2025 at 11:01 AM
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Or to put it another way "Learning to play the game the way it's intended might ultimately give you a better experience and is worth looking into, but never do anything because how you fear people will perceive you"
September 28, 2025 at 7:05 AM
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I think it's good to encourage people to try like "hey a lot of these games are way more fair than you think and if you savescum through it you're gonna lose some of the experience" but savescumming through a game is probably better than not playing it at all.
September 28, 2025 at 7:03 AM
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I tried role playing with Brian once and he immediately initiated gun boat diplomacy on an asteroid colony which is weird for what I was hoping would be a sex thing
September 8, 2025 at 3:05 AM
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i want to study them under a microscope i want to know how they think so bad!!! im fascinated
August 17, 2025 at 9:35 PM
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just do whatever because youre always gonna have someone go "this is purple-green" while pointing at a red apple
August 17, 2025 at 9:27 PM
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i genuinely hope they have a great day for making me laugh so much today. wishing them the best
August 17, 2025 at 9:22 PM
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i almost want to print this. this is art to me
August 17, 2025 at 9:17 PM
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this just in: im an abusive gamedev for (checks notes) making you feel things
August 17, 2025 at 9:17 PM
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it is no susprise that wealth breaks brains. im beginning to understand how fame does, which is a bit less direct but far more weird, as you are forced to directly reckon with invisible but present mythopoetic versions if yourself that are complete ciphers to you.
March 16, 2025 at 3:31 AM
I have to assume that at some point Unity is going to hit rock-bottom, but it sure seems like they think there's room to keep digging.

I've seen estimates like 1,800, 2,000 people laid off - that has to be entire teams, right? Whole swathes of functionality being closed up?
February 12, 2025 at 7:36 AM
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Unity cuts jobs once again as it makes "important organisational changes"

www.gamesindustry.biz/unity-cuts-j...
Unity cuts jobs once again as it makes "important organisational changes"
Unity has reportedly implemented another round of layoffs.
www.gamesindustry.biz
February 11, 2025 at 9:40 PM
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The US Copyright Office has declared that generative AI art and text generated by prompts cannot be copyright protected.

(Read more: The Verge)
January 30, 2025 at 4:20 PM
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Indie developers: Please never sign away your IP to a publisher unless you are getting a massive deal out of it and you genuinely do not care. Please please please do not do this without a strong reason AND the publisher guaranteeing/giving up a significant amount in return.
January 27, 2025 at 5:36 PM
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here's a way Caves of Qud was described
January 27, 2025 at 12:08 AM
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think like tank girl <3
January 26, 2025 at 7:12 AM